Thứ Năm, 30 tháng 4, 2015

177 Free Card Game Icons


Time for another Patreon update!

Designing Trickster has been a nice opportunity to re-visit some of the older icons I designed when my Patreon campaign first began. I've learned a lot more about how these icons are being used in real projects and how they can be improved. So I redesigned some new icons for basic spaces in card games like the Deck, Discard Pile, Hand, Tableau, Trick, and Exile.

From there, I made icons for every combination of "Move from A to B" and "Swap between A and B." For example, if you needed to show that a card effect makes you discard twice, then you could do something like the following example:


Or if you wanted to say "Remove two cards from any player's hand from the game," you could do the following example:


Pretty simple and elegant syntax you can use here, I think. Grab the zip file and a link to the whole icon archive at my Patreon.

Assassins Creed Bloodlines Android PSP (ISO+CSO) Gaming Rom Free Download

ASSASSINS CREED BLOODLINES APK FREE DOWNLOAD

Assassins Creed Bloodline PSP iso Game For Android


Assassin's Creed: Bloodlines is a video game exclusively for the PlayStation Portable and is part of the Assassin's Creed franchise, taking place in between the events of Assassin's Creed and Assassin's Creed II. The game was developed by Ubisoft Montreal in conjunction with Griptonite Games and published by Ubisoft,[3] it was released on November 17, 2009 in North America and November 20, 2009 in Europe, concurrently with Assassin's Creed II and Assassin's Creed II: Discovery.

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Gameplay


Assassin's Creed: Bloodlines contains similar, almost the same, gameplay to Assassin's Creed in terms of control style, although there were minor modifications to the control scheme, due to the lack of specific keys and buttons. Some features from the previous game, such as Eagle Vision, were removed for the improvement of the controls. Due to the system platform, the AI has been seen as somewhat inferior when compared to the first game, making combat easier and simpler. A minor addition was featured in the combat aspect of the game, allowing players to instantly assassinate a target when they are downed in combat.
Another difference between the two games is the amount of civilians present on the street. While the first game was filled with random civilians, Bloodlines has little to no civilians, explained in-game that the civilians were in a constant state of insecurity due to the new system of governance. Still, civilians will react to Altaïr's improper behavior, such as scaling buildings, and running around the streets.

Stealth in Bloodlines was downgraded, again for the reason of controls. Blending was downgraded, due to the system platform. Although scholars are still present in-game, Altaïr can no longer use them as a way to hide. Although Altaïr can still blend, it only acts as a way to safely bypass guards without raising suspicion. Scaling the side of buildings was made easier and faster, resulting in simpler animations, again, due to the system's inferiority. High and Low profile movements were still present in-game, though they were downgraded.


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Thứ Tư, 29 tháng 4, 2015

Deboxing #1 - For Sale


Inspired by Eric Martin's deconstructed game boxes, I thought I'd try my hand at cutting some game boxes for space. I started with an older game that I know I'll re-sell or trade away: For Sale. It's a classic, super-fun, and also waaay smaller than its box. I followed Eric Martin's tips from this video. I  recorded my process in the video above.





Next time I'll keep the title intact. I didn't even realize I was cutting it in half until it was too late. Doh!


Falling Paper

Animating a falling paper is my favorite stress therapy. It can never fail, whatever you draw in the next frame fits fine. I found myself spending so much time drawing falling papers without feeling how long passed. And the result is always fun -at least for me. This is from a scene where gravity was lost for a moment and then got back while everyone and everything was just floating med air.

A video posted by AnasAbdin (@anasabdin) on

Racing Rivals Android Apk [Mod Money] Free Download

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Download Racing Rivals Android Racing Game free for Android mobiles phones & Tablets.  True real-time racing at your fingertips. Racing Rivals mod apk lets you challenge or be challenged by live opponents in game lobbies with feature race replays and live chat.

HIGH STAKES BETTING 
Back your bets with skill unless you're prepared to lose cash - or your car! The stakes are high and the risk is real. Can you handle it?

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Does your team have what it takes to dominate Turf Wars? Race in weekly competitions to control cities, earn gems, and bonuses for your team! Exclusive Prizes means cars no one else can buy, wrapped in livery no one else has seen.

OFFICIALLY LICENSED CARS 
Racing Rivals presents a huge collection of licensed cars ranging from tunes and exotics to classic American muscle. Featured brands include McLaren, Subaru, Dodge, Mitsubishi, Ford, RWB, Scion, BMW, Acura and SRT with more on the way!

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Thứ Hai, 27 tháng 4, 2015

Score Tracker Layout: Snake vs. Graph

(Source: BGG, James Clarke's fan-made Seasons score board.)

Just a general FYI for score tracker layout. Generally score trackers fall into two groups.

"Snake" score tracks follow a serpentine S-shaped path. The "Snake" is best to represent a step-by-step journey, often for games with small increments of scoring happening somewhat frequently. If you use a snake, make sure it's clear that you have a path to follow. You don't want to arrange the spaces in a grid, which implies the Graph layout below.

"Graph" score tracks that are arranged in a grid, with rows of ten spaces each. If you use a graph, you'll gain a lot of fans among engineers and mathematicians. This is much more abstract, but can be extremely useful for jumping double-digit increments at a time, especially in endgame scoring with lots of bookkeeping.

(Edit: For more, Geoff Engelstein covered some of this on Dice Tower Episode 398 at 7:15.)

And as always, make sure each space is numbered. Not just the 5s and 10s. Hope that helps with your tabletop graphic design!

Thứ Bảy, 25 tháng 4, 2015

Download Call of Duty Roads To Victory PSP iso Android Game Free [PSP+PPSSPP]

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Download Call of Duty: Roads to Victory PSP iso Android Game.  Call of duty Roads To victory PPSSPP is a World War II first-person shooter for the PlayStation Portable [psp]. It is the third portable installment of the franchise, first being on the N-Gage and the second on the Pocket PC.

CALL OF DUTY: ROADS TO VICTORY GAMEPLAY

In campaign mode several mission are available, throughout WWII. There are 3 campaigns throughout the game: American, Canadian, and the British. The American missions are Operation Market Garden, Operation Avalanche, and Operation Detroit. The Canadian missions are the Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster. The British missions are Operation Market Garden and Operation Varsity. Although there are 14 levels total, each take place during a certain mission from WWII.

Multiplayer[edit]
In multiplayer, up to 6 players may play wirelessly via ad hoc, in nine different maps. Game types are Deathmatch, Team Deathmatch, Capture the Flag, Hold the Flag, and King of the Hill.

Roads to Victory is the first and only game in the Call of Duty franchise made for the PlayStation Portable.[1] The Nintendo DS has since succeeded the PSP in serving as the computing platform for newer related Call of Duty games, until the release of Call of Duty: Black Ops: Declassified which was released for the PlayStation Vita. A free voucher code for the game was included with purchase of Call of Duty: Black Ops – Declassified, allowing the game to played on the PlayStation Vita.


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Thứ Sáu, 24 tháng 4, 2015

Creating vs. Curating in Trickster


Trickster is an odd blend of tactical take-that, a sliver of push-your-luck, and a fondant icing of theme holding the whole thing together. I've been actively developing Trickster: Fantasy and several other Trickster decks for a while now. The core game is a very nice canvas on which to play all sorts of little mechanical effects.


Creating
In the development process, I brainstormed a big list of powers on this live doc. Most of those were developed in the absence of theme per se. They're mainly just shaking out the possible permutations of moving a card:
  • from (your/opponent's/anyone's/the) (hand/collection/discard/trick/deck) 
  • to (your/opponent's/anyone's/the) (hand/collection/discard/trick/deck)
Plus some miscellaneous card effects that might be fun form a purely mechanical standpoint. This was all a very rote process without much inspiring "story" behind the powers.

The strength of the Fantasy deck is that each hero's power just makes sense to most players. Of course the Mage makes cards vanish to the discard pile. Of course the Rogue sneaks in cards from one player's collection to another. Of course the Druid makes cards "grow" to double their normal size.

I don't want each Trickster deck to just be a hodgepodge of seven poorly considered card effects. I want each to be its own entirely valid set of seven mutually interactive powers, with unique emergent complexity. I expect each Trickster deck to be its own possible gateway to the entire franchise. Each should stand up to that task.

This is where curating comes in.



Curating
That's where assessing each deck's art on its own terms has been very necessary. I have to look at the art, assess the first impressions that each character gives players, and build powers around those first impressions. Let's take a look at a few characters from the Symbiosis deck. (Steve Sanders was very generous to let me use art from his world in this deck, so first I want to thank him for that.)


Playtesters first thought, absent of any other cues, was that character appears to have some remote control drone. She should be able to deliver information secretly from one place to another? That might be best mechanically represented as passing a card from one hand to another. A modified, slightly more aggressive version of the Bard's power from the Fantasy deck.

Again, in the absence of other cues, playtesters thought this little creature was some kind of speeder bike and this character was a traveler of some kind. They thought she might be good at speeding up the game a bit, emptying hands that much faster. When you play this card, you must play another legal card. That could be a tactical maneuver to force yourself to take the trick or to just empty your hand.

Things just get a little weirder from here, but it's around this point when I realize I should have a stronger emphasis on the concept of symbiosis. Perhaps other effects are modified by how many of that same character you have in your collection, Guildhall style? It's worth exploring, and might further solidify the connection between the Symbiosis universe and these cards.

But that's the difference between brainstorming and curating here. Coming up with all sorts of powers is easy enough, but cutting them down to a set of seven mutually supporting and thematically related powers is the tricky thing. It's fun, though! Certainly the most fun I've had developing a game in a long time. I look forward to sharing more. :)

Thứ Năm, 23 tháng 4, 2015

Update on Heir to Europa

In the year 10,000, the throne of EUROPA sits empty without a clear successor.
A series of elegant psychic contests will sway the loyalty of the world’s Factions.
Whoever can accurately predict the tide of public opinion will become HEIR TO EUROPA.
 
I'm happy to say Heir to Europa went out for print proofing last Monday. In about a week and a half, Nick Ferris and I will each receive test copies of the complete deck with rules and cards for approval.

Given DriveThruCards' past record of high quality printing, I'm pretty confident we'll be ready to flip the switch shortly thereafter and have the game available for sale before the end of April. I definitely hope it'll be the big star of the second quarter for DriveThruCards. Lots of good buzz about this game from the last UnPub.

I'm also sending out review copies in about a week, so I'll be reaching out to a few board game media peeps to get their contact info. Hope all of you dig it!

Thứ Hai, 20 tháng 4, 2015

A La Kart playtests - UnPub Mini at Atomic Empire


The Game Designers of Carolina held a great UnPub Mini event at Atomic Empire last Saturday. This is the third year for an UnPub Mini at Atomic Empire, the second organized by GDoC, and it's grown each year. We had fifteen designers with full tables for nearly the entire event.

(Photo Source: Matt Wolfe)

My plan for playtesting A La Kart was to run two concurrent two-player demos of Fish vs. Chips at the AutoBun and Sugar vs. Spice at the Sundae Speedway. I made significant edits to Fish's deck after March's extensive outside playtesting revealed how overpowered it was.



I made some minor tweaks to the other decks as well, and kept track of win rates for each deck over the whole day. Sugar and Spice went back and forth a lot over the day, with minimal repeated final scores. That says to me a lot is riding on each player's decision and a little bit of luck, so I feel pretty good about where they stand now. Here is my handwritten record.


I found some odd results at first in Fish vs. Chips. The first two games had the exact same scores. Like, exactly. I made some edits over the course of the day to hopefully break that pattern and luckily I was able to get them closer to parity, but Fish still didn't win most of the time. Fish vs. Chips had some odd patterns where 21 point and 25 point final scores appeared three times each. 11 appeared twice as well. Despite tweaking the decks towards the end of the day, that pattern persisted, which tells me a lot of this comes from how the Autobun course scores.

I also compiled a few comments from the anonymous feedback forms:

  • Different characters was fun. It was cool that there were different themed race-tracks also, if I got into the game it\'s the kind of thing I would buy the extra tracks for.
  • More clear instructions
  • It didn't feel terribly strategic, maybe because there were so few cards & they were all pretty similar. Felt a little go-fishy in that sense. I had a few cards at a time & it was always really obvious which one to play. (high or low, or middle if I didn't care). Partially could be because of the "beeping" to move faster... maybe if there was more time to think, I would have noticed some tricks that I missed? I didn't feel like the cards for burying, scraping, etc. really had time to matter. Time in the sense of, there aren't that many turns in a game. I'm not sure how to make it feel more strategic to me. Also: take my feedback with a grain of salt, I spend way too much time playing abstract strategy, so maybe my expectations are tainted.
  • It was a really cute theme & concept. Would definitely feel comfortable playing with my 30yr old friends, or with my daughter in a few years when she\'s old enough to play it. The game is coming along great & seems like it\'s really close to completion :) Great job!
  • As suger, playing against spice, felt there were too few opportunities to buff steering, thus lowering my chances of winning desired card. 
  • Theme is fun and unique, cards were well designed with good art and keywords for easy learning. 
  • Could be a bit more tweaking with making the asymmetrical decks more equal. The defensive decks seem to have more of a learning curve. 
  • It\'s quick, it\'s not \"pay to win\" (MtG), it\'s strategy based and still randomly generated. Each game is a new course. 
  • Very fun! Might be nice to add a few more action cards to sugar\'s deck to balance it out a little bit more, I felt like almost every card almost was an engine card aside from maybe two or three.
  • Maybe make the decks slightly larger, so there are more choices left at the end, but at the same time the limit adds some strategy.
  • Knowing the numbers of the remaining cards makes what choices you opponent predictable, but the effects can add surprise 
  • Create a system to display each players current scoreboard, it will lend to strategy. I really like that the art in the game features non-sexualized images of women. 
  • Love the artwork associated, love the food puns. game play was fairly balanced, second game would be better for both players so that you know all of your cards for aviable.
  •  Needs a LOT of racer for replay ability sake. Different tracks only matter so much.
  •  Put out one course at a time instead of all three at once
  • The theme is a blast and the way each deck plays very differently is super cool        
Overall verdict is that folks love the theme, but the decks need more variety and the game needs to be easier to learn. Doing both is going to be tricky.

I must be getting older because I used to be able to run demos non-stop for a full eight-hour-day. I had to tap out two hours early because I was just spent. Apologies to anyone I missed that evening! It was a great, productive event and I even got to squeeze in one test of Trickster: Fantasy before I left. It was a lot of fun!

Thứ Bảy, 18 tháng 4, 2015

PRINCE OF PERSIA RIVAL SWORDS PSP ISO FREE DOWNLOAD [PSP+PPSSPP]

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Download Prince of Persia: Rival Swords psp iso Game Free Only For Android Devices. Prince of Persia Rival Swords is a portal third-person action adventure video game developed by Ubisoft Montreal, Pipeworks and published by Ubisoft for the PSP, Nintendo Wii. The game was released April 3d and 5th, 2007[1]. It was rated T for Blood and Violence by the ESRB unlike its original which was rated M.

Prince of persia Rival Swords PSP Game Story

"In Prince of Persia Rival Swords, the Prince makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast out on the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him."
Prince of Persia Rival Swords Gameplay

"Based on 2005's Prince of Persia: The Two Thrones, this first entry in the series for the Wii takes advantage of the system's revolutionary controllers. Players will be able to clash swords with enemies, execute speed kills and perform the Prince's well-known acrobatic moves such as running on walls. The game creates an epic experience by combining two playable characters in gameplay that mixes combat, platforming, puzzles and a compelling storyline."


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Thứ Sáu, 17 tháng 4, 2015

Thứ Ba, 14 tháng 4, 2015

Kigi debuts at the Tokyo Game Market on 5/5!


GameField just announced that the Japanese edition of Kigi will debut at the upcoming Tokyo Game Market on May 5! It's so cool seeing how quickly this little print-on-demand game has grown in popularity. It was by far the fastest seller in the recent Spring Sale, moving over twice as much as the second-place seller. I'm just glad people enjoy it!

Chủ Nhật, 12 tháng 4, 2015

Download Dante's Inferno PSP ISO Full Android Game For Mobiles & Tablets

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Download Dante's Inferno PSP iso Full Android Game Rom. Dante's Inferno is the first part of Dante Alighieri's 14th-century epic poem Divine Comedy. It is followed by Purgatorio and Paradiso. It is an allegory telling of the journey of Dante through Hell, guided by the Roman poet Virgil. In the poem, Hell is depicted as nine circles of suffering located within the Earth. Allegorically, the Divine Comedy represents the journey of the soul towards God, with the Inferno describing the recognition and rejection of sin.

In Dante's Inferno psp iso the poem starts on Maundy Thursday in the year 1300. The narrator, Dante himself, is thirty-five years old, and thus "halfway along our life's path" (Nel mezzo del cammin di nostra vita) – half of the Biblical lifespan of seventy (Psalms 89:10, Vulgate). The poet finds himself lost in a dark wood in front of a mountain, assailed by three beasts (a lion, a lonza [usually rendered as "leopard" or "leopon"],[2] and a she-wolf) he cannot evade. Unable to find the "straight way" (diritta via, also translatable as "right way") to salvation, he is conscious that he is ruining himself and falling into a "deep place" (basso loco) where the sun is silent (l sol tace).

Dante is at last rescued by the Roman poet Virgil, who claims to have been sent by Beatrice, and the two of them begin their journey to the underworld. Each sin's punishment in Inferno is a contrapasso, a symbolic instance of poetic justice; for example, fortune-tellers have to walk forward with their heads on backward, unable to see what is ahead, because they tried to see the future through forbidden means. Such a contrapasso "functions not merely as a form of divine revenge, but rather as the fulfilment of a destiny freely chosen by each soul during his or her life."[3]

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Dante passes through the gate of Hell, which bears an inscription, the ninth (and final) line of which is the famous phrase "Lasciate ogne speranza, voi ch'intrate", or "Abandon all hope, ye who enter here."

Before entering Hell completely, Dante and his guide see the Uncommitted, souls of people who in life did nothing, neither for good nor evil; among these Dante recognizes either Pope Celestine V or Pontius Pilate (the text is ambiguous). Mixed with them are outcasts who took no side in the Rebellion of Angels. These souls are neither in Hell nor out of it, but reside on the shores of the Acheron, their punishment to eternally pursue a banner (i.e. self interest) while pursued by wasps and hornets that continually sting them as maggots and other such insects drink their blood and tears. This symbolizes the sting of their conscience and the repugnance of sin. This can also be seen as a reflection of the spiritual stagnation they lived in. As with the Purgatorio and Paradiso, the Inferno has a structure of 9+1=10, with this "vestibule" different in nature from the nine circles of Hell, and separated from them by the Acheron.


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Thứ Năm, 9 tháng 4, 2015

Thứ Tư, 8 tháng 4, 2015

Smart Play Games Spring Sale Extended!



I was very very smart and scheduled a big spring sale over a holiday weekend, when many would be away from their computers. Oops!

Well, my poor sense of scheduling is your gain! I'm extending the Spring Sale at Smart Play Games through Saturday April 11, which just so happens to overlap with Tabletop Day! You have a few more days to pick up a bunch of great little card games.

So far the top sellers have been Kigi, Koi Pond, and Light Rail. Check them out and many others for super-cheap prices this week!

Thứ Ba, 7 tháng 4, 2015

Tabletop Day Coin Design


The kind folks at Campaign Coins asked me a few months ago to design a special commemorative coin for Tabletop Day. You can see the meeple-licious results above. You can find this commemorative coin in three colors, Copper, Silver, and Gold, but only in the promotional Tabletop Day kit at your local Tabletop Day event this Saturday April 11!

Thứ Hai, 6 tháng 4, 2015

Trickster Card Back


My plan for the Trickster line is to have the same seven suits across the entire line. When new decks are released, I just put out seven new characters arrayed across those universal suits, so you can combine characters from different genres and IPs.

That means I need a universal card back that would remain evergreen across the whole line. I didn't want to get stuck in the "Deckmaster" situation, where the card back has obsolete branding elements locked in perpetuity. I decided to follow the example of Pairs, and lift elements from classic card backs.

I just whipped the above card back up over the weekend, pulled together from a bunch of stock Victorian floral patterns and vintage labels. It feels a bit slapdash, with some odd gaps and tangents floating around, but it's sufficient for a prototype.

Chủ Nhật, 5 tháng 4, 2015

HELLBOY THE SCIENCE OF EVIL PSP ISO ANDROID FREE GAME [PSP+PPSSPP]


HELLBOY THE SCIENCE OF EVIL PSP ISO ANDROID GAMEDownload HellBoy The Science Of Evil Android PSP iso Gaming Rom for Mobiles & Tablets. HellBoy The  Science of Evil is game Based on a movie HellBoy .There is a moment in Hellboy: Science of Evil when you have to face off against a hideous gorilla/octopus hybrid. It roars with anger as its slimy tentacles writhe like sloppy worms. At this point, your adrenaline should gush as you raise your stone-encrusted fist to do battle with this horrific abomination.

In practice, you'll slurp up a rogue strand of drool as you halfheartedly pound your well-worn square button for the umpteenth time. In a game where even swinging half-formed frog men around by their prehensile tongues can elicit a hearty yawn, it's not surprising that facing off against a monster that should reside exclusively in nightmares feels downright boring. The only thing Hellboy does really well is make you appreciate how far the beat-'em-up genre has evolved since games that play like this were commonplace.



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Hellboy has a beef with a witch who refers to herself in the third-person. You'll spend the first half of your quest trying to shut her up for good before you suddenly decide your real enemy is a horde of cyborg gorillas. The story is a convoluted mess of inadequate motivations and long soliloquies given by every skeleton you meet along the way. Instead of simple explanations that keep you abreast of why your missions are taking seemingly random turns, you are given such contemporary one-liners as "We're not in Kansas anymore, Toto." Despite the cursory effort given to constructing this nonsensical tale, the cutscenes are all too frequent and far from concise; plus, you can't even skip them. Ron Perlman lends his voice talents, but while it's fitting how often he mutters "That was easy," his usual smarmy punch is nowhere to be found.

The main draw in a game involving an endless stream of enemies should be an entertaining combat system. There is no such draw here. You'll spend the majority of your time rapidly slamming the square button to punch with the occasional gunshot thrown in for diversity. This game is so easy you don't even have defensive maneuvers in your repertoire. Why would you need to block when your foes barely even attack? Enemies will meander up to you then simply stand still, waiting for you to turn around and smack them in the face. It's not uncommon to find yourself surrounded by a gang of ugly ghoulies only to walk away with your life bar still at the optimal level.

You can pick up unwieldy swords and spears to give your aching fists a rest, but these serve as only graphically different versions of the same tired battle mechanic. Later enemies have bloated health bars, which force you to use discarded weapons to dispose of them in a timely manner. This serves to only frustrate because even the heartiest sword will shatter after three blows. Though these enemies take longer to kill, they never pose a serious threat to your own life.

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  • Install PPSSPP APK
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Thứ Sáu, 3 tháng 4, 2015

Resistance Retribution PSP iso Free Android Game Download

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Download Resistance Retribution psp iso android game rom for Android Mobiles & Tablets .Resistance: Retribution is a third-person shooter game developed by SCE Bend Studio for Sony's PlayStation Portable. Bend Studio said in an interview with GameSpot that they worked with Insomniac Games in the initial process of the game design. It is set between Resistance: Fall of Man and Resistance 2. Despite generally positive reviews and a decent fanbase, Sony has discontinued online support for the game.

The game Resistance Retribution offers 8-player online multiplayer matches with modes that include Team Deathmatch, Capture the Flag, Containment, Free For All and Assimilation.

ALSO SEE :- Download Dynasty Warriors Vol 2 PSP ISO Full Android Game [PPSSPP+PSP]

The aiming system is designed differently, instead of pressing buttons to lock against cover, it will automatically lock the player to cover when he or she goes near cover. Aim assist, as observed in Resistance: Fall of Man, is also present in Retribution. Retribution features new characters and weapons, as well as a non-replenishing life bar.


On October 9, 2008, it was announced that players with a copy of Resistance 2 in their PlayStation 3, while having their PSP 2000 or 3000 (also works with PSP 1000) connected via AV output to the television, will be able to play Resistance: Retribution with a DualShock 3 controller. This is a new, cross-link feature of both games dubbed PSP Plus. While PSP Plus is enabled, it has been reported that aim assist will be disabled and that players would be able to remap their controls to better use the extra inputs on the PlayStation 3 controller. DualShock 3 rumble will also be supported.[3]

Also announced was Infected mode which, by connecting Resistance: Retribution psp iso to Resistance 2 using a USB cable, going into the R2 options screen, and selecting “Infect your PSP!” provides an alternate story within the alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimera virus, a different version of the virus that infects Nathan Hale.[3]

While playing in “infected” mode, Grayson wears a Specter uniform and has glowing Chimeran eyes.[3] Characters in the story will be aware of Grayson's Chimeran infection which will alter their behavior accordingly.[4] He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. Also another whole class of Intel are hidden throughout the levels. Collecting all of the “infected” intel unlocks plasma grenades and an expanded story.At the end in Resistance Retribution psp iso Infected mode ends when the player quits the game.


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  • Install PPSSPP APK
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  • Open PPSSPP and Search Resistance Retribution psp iso Rom and select and Play.



Thứ Năm, 2 tháng 4, 2015

25% off all Smart Play Games


Spring is in the air at Smart Play Games! For a limited time, all of my card games are 25% off. Convention season is coming fast, so this is the perfect time to fill your pockets with over a dozen great games, including latest hit Kigi!

Kigi is the game of pretty trees and tricky choices. Players use overlapping cards to "grow" trees across the table, filling the branches with colorful flowers, butterflies, and dragonflies. Check out this video tutorial to learn how to play!

Please spread the word about this offer, as it ends after April 7. Thank you so much for your support!

Thứ Tư, 1 tháng 4, 2015

Smart Play Games Sales Report - Q1 2015

Smart-Play-Games---Sales-Report

It's transparency time again for Smart Play Games! I think it's important to be open about how my business runs and how much it earns. When I began this experiment in high-intensity print-on-demand publishing, I had no real sense of what "success" looked like. But I knew it would depend on others jumping into this market as well. But with such an opaque business model, if anyone else wanted to start their own print-on-demand releases, I figured it would be best to show what goes on behind the curtain.


Get on with it!
All that said, here are the raw numbers for this quarter. Top 3 sellers each month are highlighted.

MonthProductTotal SoldGross SalesEarnings
1/1/2015Arf!4$32.96$9.74
1/1/2015Bird Bucks2$13.98$2.44
1/1/2015Kigi17$156.69$47.99
1/1/2015Koi Pond: A Coy Card Game19$199.47$29.48
1/1/2015Koi Pond: Four Walls (Promo Card 2)6$5.94$3.82
1/1/2015Koi Pond: Four Winds (Promo Card 1)6$5.94$3.82
1/1/2015Koi Pond: Moon Temple12$75.88$22.43
1/1/2015Light Rail8$83.92$30.24
1/1/2015Light Rail: Downtown2$12.98$3.39
1/1/2015Monsoon Market10$103.88$19.03
1/1/2015Nine Lives Card Game3$27.97$8.88
1/1/2015Penny Farthing Catapult1$9.99$3.36
1/1/2015Regime3$29.65$1.85
1/1/2015Solar Senate3$25.23$8.04
1/1/2015Suspense: The Card Game14$59.26$19.66
1/1/2015Ten Pen1$9.99$3.35

SUBTOTAL:111$853.73$217.51
2/1/2015Arf!4$35.96$9.74
2/1/2015Bird Bucks1$6.99$1.22
2/1/2015Kigi16$153.84$51.18
2/1/2015Koi Pond: A Coy Card Game11$117.89$18.02
2/1/2015Koi Pond: Four Walls (Promo Card 2)6$5.94$3.82
2/1/2015Koi Pond: Four Winds (Promo Card 1)6$5.94$3.82
2/1/2015Koi Pond: Moon Temple7$44.93$13.08
2/1/2015Light Rail6$63.94$22.68
2/1/2015Light Rail: Downtown2$11.98$3.39
2/1/2015Monsoon Market6$62.94$12.68
2/1/2015Nine Lives Card Game1$9.99$2.96
2/1/2015Regime2$20.98$1.85
2/1/2015Solar Senate1$9.99$4.02
2/1/2015Suspense: The Card Game3$12.97$4.45
2/1/2015Ten Pen1$9.99$3.35

SUBTOTAL:73$574.27$156.28
3/1/2015Arf!3$26.97$7.31
3/1/2015Kigi52$503.91$163.15
3/1/2015Koi Pond: A Coy Card Game23$243.43$36.04
3/1/2015Koi Pond: Four Walls (Promo Card 2)12$11.88$7.64
3/1/2015Koi Pond: Four Winds (Promo Card 1)12$11.88$7.64
3/1/2015Koi Pond: Moon Temple13$81.87$24.30
3/1/2015Light Rail12$123.48$41.58
3/1/2015Light Rail: Downtown2$13.98$3.39
3/1/2015Monsoon Market9$94.89$16.91
3/1/2015Nine Lives Card Game4$39.96$11.84
3/1/2015Regime3$30.97$2.77
3/1/2015Solar Senate1$10.99$4.02
3/1/2015Suspense: The Card Game4$16.96$5.94

SUBTOTAL:150$1,211.17$332.53

Grand Totals:334$2,639.17$706.31

A Slight Change to the Schedule
2014 was a wild year, full of expected pitfalls (low media attention, narrow distribution), fantastic benefits (fast release, limitless inventory), and happy surprises (international licenses). I was releasing new print-on-demand card games each month, along with sales reports that reviewed the previous 30ish days' performance. Those were popular, but took a fair bit of time out of my usual working day. Doing a job, then talking about the job sort of became two jobs. Kinda meta.

This year is a little different, with my focus on long-term projects like Heir to Europa, A La Kart, and Trickster. In fact, I didn't even release new product this quarter! Publicly, it feels like I've gone from warp speed to a screeching halt, but it's only because so much of the development is now local to my area or confined to playtest mailing lists.

So, I'm following the example of Evil Hat Productions and scaling back my sales reports to once a quarter, so you get a better long-tail view of how my little venture is doing.

Kigi Grows in Spring
Kigi quintupled the last two months' sales in just the last ten dasy. I don't know whether it was my posting the youtube tutorial, announcing the Japanese license, or Antoine Bauza publicly purchasing six copies, but wow that's impressive. I've already had five international publishers express interest in the game, which is just bonkers to me. Yowza!

Franchises Keeps Swimming
One of the big challenges facing POD is the high price of shipping. It compels thrifty shoppers to hold off on their purchases until they can make a big bundle order. Koi Pond is unique in my catalog for having two promo cards and a full-on supplement. Having readymade impulse add-ons may be helping keep Koi Pond afloat in the long-term. That's what is giving me more incentive to release game franchises like Trickster and A La Kart: Games that can be purchased as standalone units, or bundle-ordered for better deal on shipping. Then again, Light Rail's Downtown expansion hasn't really performed well, so I should approach this direction carefully.

Dabbling in Paid Advertising
I gave Twitter ads a shot in January, hoping to lift a slumping post-holiday sales period. Unfortunately they didn't perform all that well, even after some adjustments to focus on desktop browsers within the continental United States. I may revisit this in the future with video ads, but for now I'm sticking to "organic" marketing. In other words, tweeting a lot. :P

What's in the Lab?
The past few months have been focused primarily on playtesting A La Kart, editing Heir to Europa, and planning Trickster.
  • A La Kart: With over 60 volunteers on the mailing list, and a cartel of excellent playtesters across the world, the March playtest session was fantastic. Each groups' feedback has been immensely valuable and I'm looking forward to taking A La Kart back into the garage for some retooling. Look for this release in a few months.
  • Heir to Europa: We just posted the rules PDF for Heir to Europa here for your perusal, which is the last step before we go into proper production. Again, feedback here has been great with surprisingly few typos or ambiguities to address. Condensing an eight page rulebook into eight cards was a challenge, but definitely successful. Look for this release in a matter of weeks.
  • Trickster: This game has developed shockingly fast from a paper-thin mechanism to a full-blown light strategy card game for fans of Pairs and Love Letter. It plays as well with 3 players as it does for 7. Lots of plans for decks coming up! I'm very excited about this line's potential. The first release may leapfrog A La Kart by a few months.
And that about covers Q1 2015 for Smart Play Games! Hope this was interesting for you! Feel free to ask any questions!