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Thứ Sáu, 1 tháng 1, 2016

Smart Play Games Report for 2015


Happy new year, everyone! It's been a long time since I've done a proper sales report, which probably foreshadows the transitions from 2015. I kicked off the year knowing that I couldn't repeat the same pace I held in 2014, releasing one new game or product each month via DriveThruCards' POD service. That wasn't sustainable for the long-term, but it really yielded great rewards and I'm glad I did it. Without further ado, let's look at the numbers and break down some context.

The Numbers


Here are the sales numbers for each product in 2015 (in red) compared to 2014 (in blue). The good news is that every product that existed in 2014 sold more units than it did in 2015! Across the board growth is very positive.



These are the gross sales numbers for each product in 2015 compared to 2014. As you can see with some small low-priced products like the Koi Pond promo cards, the sales numbers far exceed their actual dollar gross. These numbers fluctuate month by month based on whatever promotional discounts I've got in place at that time.




And here are the actual earnings from each product in 2015 compared to 2014. This is what's left over after DriveThruCards takes its cut.

Funny how on all of these charts, the big 800-pound gorilla is Kigi. Koi Pond used to be my flagship product and the high bar for anything else in my catalog, but holy cow Kigi earned double Koi Pond's 2015 earnings and tripled Koi Pond's 2014 earnings! Wow, what a year.

Okay, let's break down the year by subject.

Heir to Europa
2015 was a very experimental year. Early on, I wanted to pick up licenses for other designers' games, hoping to offer others the same success I'd had with my POD model. Nick Ferris agreed to let me publish Heir to Europa, a lovely trick-taking card game. Unfortunately, I hadn't anticipated how much other business would distract me from properly promoting and supporting Heir to Europa in the latter half of 2015. I really want to release more standalone suits for the game, but a proper rules tutorial should be produced first. That has unfortunately been delayed by my own freelance work ramping up into December. I still feel bad about how slowly that's been developing. I hope 2016 will be a year for Europa.

POD Imports
As a part of 2015's experiments, I pursued some licenses for foreign games that I thought would be easy to release via POD. Most of these games have extremely short local print runs and never reach US shores, so I thought POD is a great way to "import" the games in an affordable and efficient form. I still think POD has the strong potential to take on that role, but perhaps I'm not the best salesman for that proposition. For now, traditional import and licensing retail seems to be the more attractive channel at the moment. The BGG Marketplace is doing some interesting things with this area of business.

A La Kart
I began the year deciding I'd focus on one game instead of my manic pace from 2014. That game would be A La Kart, which I brought to UnPub and got a LOT of really good feedback on. However, it became clear that the theme and the mechanics, while both very fun and interesting, didn't match each other well. So around BGGcon, I decoupled the theme and mechanics from each other and designed a better fitting game for the wacky racing theme. So far, tester response has been very good and it's currently being evaluated by a major publisher!

Becoming More "Legit" at BGGcon
The impostor syndrome bit me hard at weird moments this year, most notably in still thinking of myself as a novice game designer. At BGGcon, some really veteran designers whose opinions I respect suggested that I actually shouldn't attend the speed dating event as it's really meant for rookies. I had counted myself as a rookie as well, but these vets said, no, I'm actually somewhere in the middle. I've got a few games under my belt now and I should be pursuing more formal meetings at conventions. Fortunately there was time to reorient my strategy and get more of these face-to-face meetings scheduled. Hope something good comes from them!

Princess Bride: As You Wish
Princess Bride: As You Wish also released this year, which was an important reminder of the long production cycle required for major retail releases. I originally signed that license back in 2013, then after some development it got kickstarted in late 2014, finally releasing to the retail channels just a few months ago. I have to keep these long lead times in mind as I pursue new licenses.

POD business and Retail Business
One thing I found out at BGGcon was the awkward position my POD successes had put me in. Am I an indie designer? Am I a publisher? Am I a beginner? Certainly the POD games were getting attention and buzz, but that didn't necessarily translate into products which would have strong retail or kickstarter potential. I referred to this as the Chrome Ceiling. POD got me to a certain point in my career, but proper retail with bigger games was the obvious next step. As I learned from Princess Bride, it could be up to two years before a game hits retail and bills are coming in the meantime. So while I develop and pitch bigger games, I have to find other ways to supplement my income month-to-month.

Patreon and Etsy

That's where my updated Patreon came in very handy in the latter part of 2015. By changing to a monthly schedule and releasing more videos more regularly, Patreon offset some very slow sales months from my POD store. Selling some of my complimentary Japanese and Chinese editions of Koi Pond and Kigi also helped fill in the gaps. That's not a long-term solution, but it helped during a few leaner weeks.

Kigi and Kodama
Kigi and Kodama are the standout milestones from this year. It's hard to believe how eventful a year it's been for these games. Kigi got picked up by Japanese publisher Gamefield and sold out at Tokyo Game Market in May. Then a few months later, Action Phase were such big fans that they wanted to develop the core mechanisms into a whole new game. Kodama: the Tree Spirits went on to raise almost $100,000 on Kickstarter and become their highest funded, most backed project to date. Kodama is going to be in the Mensa Mind Games competition this year as well, which will be very  exciting to watch.

Trickster
Trickster has had an even faster lifecycle than Kigi. I released my first Trickster sets in the middle of 2015. Now I'm happy to announce Action Phase Games is also picking up Trickster for retail publication! They really liked the gameplay and we're currently developing it into a bigger game in a bigger box. Something about the scale of Smash Up or even Dominion. We have big plans ahead. More details to come!


Thanks very much for your support in the past year!

Thứ Tư, 1 tháng 4, 2015

Smart Play Games Sales Report - Q1 2015

Smart-Play-Games---Sales-Report

It's transparency time again for Smart Play Games! I think it's important to be open about how my business runs and how much it earns. When I began this experiment in high-intensity print-on-demand publishing, I had no real sense of what "success" looked like. But I knew it would depend on others jumping into this market as well. But with such an opaque business model, if anyone else wanted to start their own print-on-demand releases, I figured it would be best to show what goes on behind the curtain.


Get on with it!
All that said, here are the raw numbers for this quarter. Top 3 sellers each month are highlighted.

MonthProductTotal SoldGross SalesEarnings
1/1/2015Arf!4$32.96$9.74
1/1/2015Bird Bucks2$13.98$2.44
1/1/2015Kigi17$156.69$47.99
1/1/2015Koi Pond: A Coy Card Game19$199.47$29.48
1/1/2015Koi Pond: Four Walls (Promo Card 2)6$5.94$3.82
1/1/2015Koi Pond: Four Winds (Promo Card 1)6$5.94$3.82
1/1/2015Koi Pond: Moon Temple12$75.88$22.43
1/1/2015Light Rail8$83.92$30.24
1/1/2015Light Rail: Downtown2$12.98$3.39
1/1/2015Monsoon Market10$103.88$19.03
1/1/2015Nine Lives Card Game3$27.97$8.88
1/1/2015Penny Farthing Catapult1$9.99$3.36
1/1/2015Regime3$29.65$1.85
1/1/2015Solar Senate3$25.23$8.04
1/1/2015Suspense: The Card Game14$59.26$19.66
1/1/2015Ten Pen1$9.99$3.35

SUBTOTAL:111$853.73$217.51
2/1/2015Arf!4$35.96$9.74
2/1/2015Bird Bucks1$6.99$1.22
2/1/2015Kigi16$153.84$51.18
2/1/2015Koi Pond: A Coy Card Game11$117.89$18.02
2/1/2015Koi Pond: Four Walls (Promo Card 2)6$5.94$3.82
2/1/2015Koi Pond: Four Winds (Promo Card 1)6$5.94$3.82
2/1/2015Koi Pond: Moon Temple7$44.93$13.08
2/1/2015Light Rail6$63.94$22.68
2/1/2015Light Rail: Downtown2$11.98$3.39
2/1/2015Monsoon Market6$62.94$12.68
2/1/2015Nine Lives Card Game1$9.99$2.96
2/1/2015Regime2$20.98$1.85
2/1/2015Solar Senate1$9.99$4.02
2/1/2015Suspense: The Card Game3$12.97$4.45
2/1/2015Ten Pen1$9.99$3.35

SUBTOTAL:73$574.27$156.28
3/1/2015Arf!3$26.97$7.31
3/1/2015Kigi52$503.91$163.15
3/1/2015Koi Pond: A Coy Card Game23$243.43$36.04
3/1/2015Koi Pond: Four Walls (Promo Card 2)12$11.88$7.64
3/1/2015Koi Pond: Four Winds (Promo Card 1)12$11.88$7.64
3/1/2015Koi Pond: Moon Temple13$81.87$24.30
3/1/2015Light Rail12$123.48$41.58
3/1/2015Light Rail: Downtown2$13.98$3.39
3/1/2015Monsoon Market9$94.89$16.91
3/1/2015Nine Lives Card Game4$39.96$11.84
3/1/2015Regime3$30.97$2.77
3/1/2015Solar Senate1$10.99$4.02
3/1/2015Suspense: The Card Game4$16.96$5.94

SUBTOTAL:150$1,211.17$332.53

Grand Totals:334$2,639.17$706.31

A Slight Change to the Schedule
2014 was a wild year, full of expected pitfalls (low media attention, narrow distribution), fantastic benefits (fast release, limitless inventory), and happy surprises (international licenses). I was releasing new print-on-demand card games each month, along with sales reports that reviewed the previous 30ish days' performance. Those were popular, but took a fair bit of time out of my usual working day. Doing a job, then talking about the job sort of became two jobs. Kinda meta.

This year is a little different, with my focus on long-term projects like Heir to Europa, A La Kart, and Trickster. In fact, I didn't even release new product this quarter! Publicly, it feels like I've gone from warp speed to a screeching halt, but it's only because so much of the development is now local to my area or confined to playtest mailing lists.

So, I'm following the example of Evil Hat Productions and scaling back my sales reports to once a quarter, so you get a better long-tail view of how my little venture is doing.

Kigi Grows in Spring
Kigi quintupled the last two months' sales in just the last ten dasy. I don't know whether it was my posting the youtube tutorial, announcing the Japanese license, or Antoine Bauza publicly purchasing six copies, but wow that's impressive. I've already had five international publishers express interest in the game, which is just bonkers to me. Yowza!

Franchises Keeps Swimming
One of the big challenges facing POD is the high price of shipping. It compels thrifty shoppers to hold off on their purchases until they can make a big bundle order. Koi Pond is unique in my catalog for having two promo cards and a full-on supplement. Having readymade impulse add-ons may be helping keep Koi Pond afloat in the long-term. That's what is giving me more incentive to release game franchises like Trickster and A La Kart: Games that can be purchased as standalone units, or bundle-ordered for better deal on shipping. Then again, Light Rail's Downtown expansion hasn't really performed well, so I should approach this direction carefully.

Dabbling in Paid Advertising
I gave Twitter ads a shot in January, hoping to lift a slumping post-holiday sales period. Unfortunately they didn't perform all that well, even after some adjustments to focus on desktop browsers within the continental United States. I may revisit this in the future with video ads, but for now I'm sticking to "organic" marketing. In other words, tweeting a lot. :P

What's in the Lab?
The past few months have been focused primarily on playtesting A La Kart, editing Heir to Europa, and planning Trickster.
  • A La Kart: With over 60 volunteers on the mailing list, and a cartel of excellent playtesters across the world, the March playtest session was fantastic. Each groups' feedback has been immensely valuable and I'm looking forward to taking A La Kart back into the garage for some retooling. Look for this release in a few months.
  • Heir to Europa: We just posted the rules PDF for Heir to Europa here for your perusal, which is the last step before we go into proper production. Again, feedback here has been great with surprisingly few typos or ambiguities to address. Condensing an eight page rulebook into eight cards was a challenge, but definitely successful. Look for this release in a matter of weeks.
  • Trickster: This game has developed shockingly fast from a paper-thin mechanism to a full-blown light strategy card game for fans of Pairs and Love Letter. It plays as well with 3 players as it does for 7. Lots of plans for decks coming up! I'm very excited about this line's potential. The first release may leapfrog A La Kart by a few months.
And that about covers Q1 2015 for Smart Play Games! Hope this was interesting for you! Feel free to ask any questions!