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Thứ Tư, 17 tháng 5, 2017

Testing Dry-Erase Markers on DriveThruCards Premium Stock

In my last post, I announced Pencil Park, a co-designed game with Adam McIver. For now the plan is to get a DriveThruCards edition out on the market while the timing is hot for a roll-and-write game. The tricky aspect was the "pencil" part of things. All of my tests had been with sleeved home-printed cards and dry-erase markers. In the off chance DriveThruCards' boxes couldn't fit sleeved cards, I had to test whether the bare stock itself could handle repeated dry-erase marking. Here are my test results! SCIENCE!!

In all of these tests, I used relatively fresh Expo brand dry-erase markers and Premium stock DriveThruCards. Obviously I don't live in a lab, so I couldn't control other environmental factors like humidity and temperature, but I hope these results hold true for most home use.

Naturally, I tweeted the results as they arrived.

Test 1: Black Ink Over Time
The first test I set out several cards covered in dry-erase Black ink. After the allotted about of time, I wiped away as much ink as I could with a dry paper towel. The results were very good for my purposes. After a typical game length, there would be minimal staining on the card. Even after 24 hours, the haze was pretty tolerable. I'm not sure how well it would hold up over repeated use, but for occasional use I think it's pretty good!

Test 2: Colored Ink Over Time
Nat Levan was curious about how the different colors of ink might fare after a 24 hour period, so I set out all the colors I had available. Again, I wiped away as much ink as I could with a dry paper towel. The results were still pretty tolerable, but as he had expected some colors seemed to stain more than others depending on the light. Blue and Red seemed most hazy after the testing period.

Test 3: Colored Ink on Printed Surfaces
After those last two tests, I had a hypothesis. I wondered if it would do even better if it had an ink layer printed on it already to fill in all the pores of the paper.

Photo 1 shows four different colors of Expo dry-erase markers on the printed cards after 24 hours of drying.

Photo 2 shows two different methods of erasure after the drying period was complete.
(2a) The lower half of each sample shows how much I was able to remove with aggressive scrubbing with a dry paper towel. That stuff is really well caked on. I thought this hypothesis was a bust, but I remembered someone on my timeline mentioned a trick for removing stubborn dry-erase stains. Just write over the stain again with a marker and erase both at once.
(2b) The upper half of each sample shows how that worked out. Much better than a paper towel alone, but still more significant staining than on the less-printed cards.

Photo 3 shows a close-up of the red sample results from Experiment 2 and the red sample results from this experiment. Even after using the marker trick, the surface from Experiment 2 was easier to erase and had less staining.

Conclusion: That hypothesis is busted. I suspect that the unprinted surface of the stock is less absorbent at room temperature. The ink layer on top of the paper is somehow more porous, therefore takes the dry-erase ink more readily. So, if I'm to use cards as dry-erase components, I must keep the writing surface as blank as possible.

Thứ Tư, 19 tháng 10, 2016

New Tuck Boxes from DriveThruCards!

Tuck-Box-with-Cards

Tuckboxes are now live for I Can't Even With These Monsters and Curse You, Robin Hood! When you're in the checkout page, just select the third option for the item. It's entirely optional as always, but they look great. Here's a quick tour of their features!

 

Tuck-Box-Overview
First off, the print quality is great as always. The print is smooth, the colors are vibrant, and the consistency is top notch.

Tuck-Box-Corner

When you take a closer look, you'll notice this seam along the edges of one of the panels. This is because these boxes use no glue in their construction. They're entirely secured with folds and flaps. This has the additional benefit of making the box very rigid and sturdy.

Tuck-Box-with-Cards

When you open the box, you'll see the deck of cards you ordered without the usual order # card or cellophane band that comes with no-box or plastic box decks.

Tuck-Box-Back

The rear hinge of the top lid needs a crease here to open properly, which is why I designed the back of my box to be on this panel. I set up the info bar to be just above that crease so it looks more intentional. I also made sure not to put any important text along this crease.

Tuck-Box-Interior

Here's a close-up of the inside of the box, showing one other benefit of this construction. Unlike typical tuckboxes, there's no bottom flap sticking up, pushing against the cards. It makes returning the cards to the box an easy breeze.

Tuck-Box-Interior-Flap

This big interior flap is the key to the whole box's construction. That flap sticking into the side a bit creates a gentle pressure against the deck keeping it nice and snug.

 

And that's a quick overview of the new tuck boxes! I hope you dig them!

Thứ Hai, 17 tháng 10, 2016

Two New Card Games on Sale!


Hello, all! These are the first two card games I'm self-publishing in over a year and I'm mighty proud of them.

Curse You, Robin Hood! is a rowdy pub-style card game where you're merchants in Sherwood Forest trying to get as rich as possible. The only problem is that if you're the richest in a particular type of good, Robin Hood will steal it all from you. Different legendary characters will also join your game, introducing the basics of bluffing and negotiation to new players without getting in the way of gameplay. I really love the art by Molly Ostertag.

» Buy it here: Curse You, Robin Hood!

» Watch the video tutorial here:



I Can't Even With These Monsters is the first game in the I Can't Even series. In these games, there's one major rule: Only the highest odd-numbered score will win the game. Even if four players have 22, 20, 18, and 3 points respectively, the player with 3 points will win. This edition introduces the basic concepts with seven fun monsters illustrated by Charles Andrew Bates.

Buy it here: I Can't Even With These Monsters

Watch the video tutorial here:

Thứ Sáu, 1 tháng 1, 2016

Smart Play Games Report for 2015


Happy new year, everyone! It's been a long time since I've done a proper sales report, which probably foreshadows the transitions from 2015. I kicked off the year knowing that I couldn't repeat the same pace I held in 2014, releasing one new game or product each month via DriveThruCards' POD service. That wasn't sustainable for the long-term, but it really yielded great rewards and I'm glad I did it. Without further ado, let's look at the numbers and break down some context.

The Numbers


Here are the sales numbers for each product in 2015 (in red) compared to 2014 (in blue). The good news is that every product that existed in 2014 sold more units than it did in 2015! Across the board growth is very positive.



These are the gross sales numbers for each product in 2015 compared to 2014. As you can see with some small low-priced products like the Koi Pond promo cards, the sales numbers far exceed their actual dollar gross. These numbers fluctuate month by month based on whatever promotional discounts I've got in place at that time.




And here are the actual earnings from each product in 2015 compared to 2014. This is what's left over after DriveThruCards takes its cut.

Funny how on all of these charts, the big 800-pound gorilla is Kigi. Koi Pond used to be my flagship product and the high bar for anything else in my catalog, but holy cow Kigi earned double Koi Pond's 2015 earnings and tripled Koi Pond's 2014 earnings! Wow, what a year.

Okay, let's break down the year by subject.

Heir to Europa
2015 was a very experimental year. Early on, I wanted to pick up licenses for other designers' games, hoping to offer others the same success I'd had with my POD model. Nick Ferris agreed to let me publish Heir to Europa, a lovely trick-taking card game. Unfortunately, I hadn't anticipated how much other business would distract me from properly promoting and supporting Heir to Europa in the latter half of 2015. I really want to release more standalone suits for the game, but a proper rules tutorial should be produced first. That has unfortunately been delayed by my own freelance work ramping up into December. I still feel bad about how slowly that's been developing. I hope 2016 will be a year for Europa.

POD Imports
As a part of 2015's experiments, I pursued some licenses for foreign games that I thought would be easy to release via POD. Most of these games have extremely short local print runs and never reach US shores, so I thought POD is a great way to "import" the games in an affordable and efficient form. I still think POD has the strong potential to take on that role, but perhaps I'm not the best salesman for that proposition. For now, traditional import and licensing retail seems to be the more attractive channel at the moment. The BGG Marketplace is doing some interesting things with this area of business.

A La Kart
I began the year deciding I'd focus on one game instead of my manic pace from 2014. That game would be A La Kart, which I brought to UnPub and got a LOT of really good feedback on. However, it became clear that the theme and the mechanics, while both very fun and interesting, didn't match each other well. So around BGGcon, I decoupled the theme and mechanics from each other and designed a better fitting game for the wacky racing theme. So far, tester response has been very good and it's currently being evaluated by a major publisher!

Becoming More "Legit" at BGGcon
The impostor syndrome bit me hard at weird moments this year, most notably in still thinking of myself as a novice game designer. At BGGcon, some really veteran designers whose opinions I respect suggested that I actually shouldn't attend the speed dating event as it's really meant for rookies. I had counted myself as a rookie as well, but these vets said, no, I'm actually somewhere in the middle. I've got a few games under my belt now and I should be pursuing more formal meetings at conventions. Fortunately there was time to reorient my strategy and get more of these face-to-face meetings scheduled. Hope something good comes from them!

Princess Bride: As You Wish
Princess Bride: As You Wish also released this year, which was an important reminder of the long production cycle required for major retail releases. I originally signed that license back in 2013, then after some development it got kickstarted in late 2014, finally releasing to the retail channels just a few months ago. I have to keep these long lead times in mind as I pursue new licenses.

POD business and Retail Business
One thing I found out at BGGcon was the awkward position my POD successes had put me in. Am I an indie designer? Am I a publisher? Am I a beginner? Certainly the POD games were getting attention and buzz, but that didn't necessarily translate into products which would have strong retail or kickstarter potential. I referred to this as the Chrome Ceiling. POD got me to a certain point in my career, but proper retail with bigger games was the obvious next step. As I learned from Princess Bride, it could be up to two years before a game hits retail and bills are coming in the meantime. So while I develop and pitch bigger games, I have to find other ways to supplement my income month-to-month.

Patreon and Etsy

That's where my updated Patreon came in very handy in the latter part of 2015. By changing to a monthly schedule and releasing more videos more regularly, Patreon offset some very slow sales months from my POD store. Selling some of my complimentary Japanese and Chinese editions of Koi Pond and Kigi also helped fill in the gaps. That's not a long-term solution, but it helped during a few leaner weeks.

Kigi and Kodama
Kigi and Kodama are the standout milestones from this year. It's hard to believe how eventful a year it's been for these games. Kigi got picked up by Japanese publisher Gamefield and sold out at Tokyo Game Market in May. Then a few months later, Action Phase were such big fans that they wanted to develop the core mechanisms into a whole new game. Kodama: the Tree Spirits went on to raise almost $100,000 on Kickstarter and become their highest funded, most backed project to date. Kodama is going to be in the Mensa Mind Games competition this year as well, which will be very  exciting to watch.

Trickster
Trickster has had an even faster lifecycle than Kigi. I released my first Trickster sets in the middle of 2015. Now I'm happy to announce Action Phase Games is also picking up Trickster for retail publication! They really liked the gameplay and we're currently developing it into a bigger game in a bigger box. Something about the scale of Smash Up or even Dominion. We have big plans ahead. More details to come!


Thanks very much for your support in the past year!

Thứ Hai, 14 tháng 12, 2015

Thứ Hai, 30 tháng 11, 2015

Stocking Stuffer Sale!


A bunch of DriveThruCards titles are deeply discounted today! This sale is on top of the already deep discounts for my card games like Trickster: Starship and Koi Pond. These make great stocking stuffers and deliver within at most 2 weeks for most locations in the continential US. Plenty of time to wrap them up as a gift! Enjoy!

Thứ Hai, 31 tháng 8, 2015

Trickster: Starship and Trickster: Symbiosis now live! (Plus Kickstarter plans!)

 

I'm happy to say the two newest Trickster sets are now live at http://www.smartplaygames.com! Trickster is a series of fun casual strategy card games featuring heroes from many genres and universes. You’re trying to keep those gallant chumps from meddling in your business. Lure them toward your opponents and try to keep them away from you. Whoever has the fewest heroes will be the winner!

Each Trickster set is a standalone game, but you can mix heroes from different sets to customize the play to your group’s tastes.



Trickster: Starship is a fast-paced and competitive set featuring the motley crew of the starship Emphasis as they explore the unknown. Art by Brian Patterson.



Trickster: Symbiosis is a highly strategic set featuring characters from the biopunk setting Symbiosis by Steven Sanders.

Both games are completely compatible with Trickster: Fantasy and Trickster: Tianxia. For more news on the future plans, see below.


Kickstarting Trickster

Yes, it's long overdue, but I'm finally taking the plunge into crowdfunding again! The plan is to fund a print run of 1000 copies of Trickster: Fantasy in a two-part box with a full-color rules sheet. I'll need to raise about $15,000 to make that happen. I'll add more Trickster sets as stretch goals to the campaign at key funding milestones thereafter.

This is a big step for my company and one I've been reluctant to take for a long time. It takes a lot of time and money up front to get into retail channels and I've grown comfortable with my POD model the past few years. But it's become evident that I shouldn't put all my eggs in one basket like that.

I feel strongly about Trickster's potential in the wider market and I'm eager to see what comes of it. I hope I can count on your support as Smart Play Games takes this next step!

Thứ Năm, 23 tháng 7, 2015

Save 25% or more off all Smart Play Games until July 30th!


Woot! It's the annual Xmas in July sale over at the DriveThru network, including all Smart Play Games on DriveThruCards. Head over there now to get 25% or more on every single card game on my storefront! If you've been holding out for the past few months, now is the time to get off the fence. These are the BEST deals you're going to get all year.

Don't wait! The sale only lasts until July 30th. Go go go!

Thứ Năm, 25 tháng 6, 2015

The Trickster game line launched this week!!


They're here! Finally!

Trickster is a fun pub/strategy card game that's easy to learn and quick to play for 3-7 players! Each set of Trickster cards is a standalone game featuring seven heroes from a different genre or unique setting. You can mix up heroes from different sets to customize the game for your group!

Trickster: Fantasy features a Knight, Bard, Mage, and other familiar fantasy heroes. It's a good introductory set for new players, with simple effects that sync together for a lot of fun light strategy. You can get it here: http://www.drivethrucards.com/product/148126/Trickster-Fantasy?src=newest






Trickster: Tianxia features Wuxia-inspired heroes from Vigilance Press' role-playing game. It's a fast, highly competitive take on Trickster's gameplay. Good for players comfortable with a little "take that" in their game night. You can get it here: http://www.drivethrucards.com/prod…/151157/Trickster-Tianxia





Look for more sets in the future, including Trickster: Supers and a biopunk themed set featuring art from Stephen Sanders' Symbiosis universe! Hope you enjoy it!

Thứ Ba, 12 tháng 5, 2015

Heir to Europa - Now on DriveThruCards!


People of Earth! I just released a new game called HEIR TO EUROPA. Get it here: http://www.drivethrucards.com/product/148042/Heir-to-Europa

It's an exciting new card game with set in a new universe of psychic intrigue and shadowy manipulation. Designer +Nick Ferris combines traditional trick-taking games with some innovative new tactics and subtle strategies. It features eye-catching new art by Marisha Lozada, which you can see above.

Check out more product shots below:







This is my first game from a designer other than myself! It's exciting new ground for me and my publishing model, so I hope you dig it. We're all very proud of how it all turned out. I hope you enjoy it! Once more, you can get your copy here: http://www.drivethrucards.com/product/148042/Heir-to-Europa

Thứ Năm, 23 tháng 4, 2015

Update on Heir to Europa

In the year 10,000, the throne of EUROPA sits empty without a clear successor.
A series of elegant psychic contests will sway the loyalty of the world’s Factions.
Whoever can accurately predict the tide of public opinion will become HEIR TO EUROPA.
 
I'm happy to say Heir to Europa went out for print proofing last Monday. In about a week and a half, Nick Ferris and I will each receive test copies of the complete deck with rules and cards for approval.

Given DriveThruCards' past record of high quality printing, I'm pretty confident we'll be ready to flip the switch shortly thereafter and have the game available for sale before the end of April. I definitely hope it'll be the big star of the second quarter for DriveThruCards. Lots of good buzz about this game from the last UnPub.

I'm also sending out review copies in about a week, so I'll be reaching out to a few board game media peeps to get their contact info. Hope all of you dig it!