Thứ Ba, 28 tháng 6, 2016

Card at Work: 11 - Inserting Optional Line Breaks with DataMerge

It's a new episode of Card at Work, the video series covering the basics of designing cards for tabletop games!This time we're building on the GREP tricks from the last episode on inline icons and using similar technique to insert optional line breaks within a single cell...

Thứ Hai, 27 tháng 6, 2016

Thứ Ba, 21 tháng 6, 2016

Download Valkyria Chronicles II Android PSP iso+cso Free Gaming Rom

Valkyria Chronicles II is a tactical role-playing game developed and published by Sega for the PlayStation Portable. Released in 2010, it is the second game in the Valkyria series of games and the sequel to Valkyria Chronicles.Set two years after the onset of the Second...

Thứ Hai, 20 tháng 6, 2016

Thứ Bảy, 18 tháng 6, 2016

Thứ Sáu, 17 tháng 6, 2016

Thứ Tư, 15 tháng 6, 2016

POD-X: Find the last escape pod!

Button Shy's been teasing the release of POD-X, coming to Kickstarter in July 5 through July 16, 2016. It's their 3-4 player adaptation of my microgame Suspense, using the original "Escape the spaceship" theme I had waaaay back at UnPub 3. I'm super excited to see how it...

Chủ Nhật, 12 tháng 6, 2016

Tardigrades

In our understanding of time, it is the year 20,000 BC where civilizations are about to discover galactic travel through the latest technology of their time. Earth was different back then. The deserts of south Egypt and Ethiopia are green and full of advanced technology.Carter...

Thứ Bảy, 11 tháng 6, 2016

Thứ Tư, 8 tháng 6, 2016

Designing the Job – Part 1: What does a game cost the designer?

Most professional tabletop game designers I've met have a day job. This is just anecdotal, but it seems a full time game designer is VERY rare. I’m more of a pro today than I’ve ever been, but most of my household contribution still comes from an aggregate of freelance...

Thứ Sáu, 3 tháng 6, 2016

Replaced background

The main oxygen gardens of the section that Carter works at Marsi-3 was one of the parts where I was always trying to skip while testing puzzles. I never liked the background from the beginning of the project's development. I had to make a workaround by tinting the room...

Thứ Năm, 2 tháng 6, 2016