Posted on tháng 6 12, 2016 by ana05 with No comments
In our understanding of time, it is the year 20,000 BC where civilizations are about to discover galactic travel through the latest technology of their time. Earth was different back then. The deserts of south Egypt and Ethiopia are green and full of advanced technology. Carter is a botanist at the space station Marsi-3 orbiting Jupiter. Along with his girlfriend Alex, and your guidance, they might be able to witness their civilization shifting into a higher type. Game Info: Resolution:640x400 32bit Music:Midi Sound effects:MP3 (All self recorded and constructed) Full Speech. 'Tardigrades' can be finished with different ways, there are two possible endings and 10s of ways to complete its puzzles. Each time the game starts is guaranteed to be a new experience due to some events and puzzles triggered randomly at any time of the gameplay. The story depends on your attitude in dialogs, tasks, choices and/or random events. So basically you'd be writing the story of the game.
The story has a plot twist and deals with slavery, secrecy, espionage and other issues that are too early to reveal at this stage of production.
The Daily Huddle for Work-From-Home FreelancersIt's a new year and a fresh chance to get started on some new habits. One habit I've kept up since becoming a freelancer is the Daily Huddle. A bunch of work-from-home freelancers and I meet every weekday at 10am EST for abou…Read More
Smart Play Games Report for 2015Happy new year, everyone! It's been a long time since I've done a proper sales report, which probably foreshadows the transitions from 2015. I kicked off the year knowing that I couldn't repeat the same pace I held in 2014, r…Read More
Tile-Laying: the Tile-Laying GameDrew Hicks and I have been working on an isometric tile-laying game for the past couple of months in anticipation of the Greater Than Games metagame contest. The contest calls for games where the core mechanism is also the th…Read More
Testing 2- and 3-player TricksterAs a part of general development for Trickster, I'm taking a hard look at the 3-player and 2-player modes. The basic game has a nice sweet spot with 4-6 players, but to make the game viable at retail, we need to legitimately …Read More
5 Things I'm Playtesting in RegimeRegime is one of those games that would really do best with a retail scale production. It needs too many cards to be a profitable POD product, but I didn't realize that when I first published it. It's still on DriveThruCards,…Read More
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