Thứ Hai, 29 tháng 6, 2015

ENnie Award Medal Design

The ENnie Award nominees and judge spotlights were announced today, which is why I can finally reveal to you the medal design I did! A few months ago, Campaign Coins came to me with the opportunity to design the medal to be used in the ENnie Awards for the next five years. It had to be an evergreen design that still highlighted the awards' roots in RPGs. I hope you dig it!

Chủ Nhật, 28 tháng 6, 2015

Thứ Bảy, 27 tháng 6, 2015

Thứ Năm, 25 tháng 6, 2015

The Trickster game line launched this week!!


They're here! Finally!

Trickster is a fun pub/strategy card game that's easy to learn and quick to play for 3-7 players! Each set of Trickster cards is a standalone game featuring seven heroes from a different genre or unique setting. You can mix up heroes from different sets to customize the game for your group!

Trickster: Fantasy features a Knight, Bard, Mage, and other familiar fantasy heroes. It's a good introductory set for new players, with simple effects that sync together for a lot of fun light strategy. You can get it here: http://www.drivethrucards.com/product/148126/Trickster-Fantasy?src=newest






Trickster: Tianxia features Wuxia-inspired heroes from Vigilance Press' role-playing game. It's a fast, highly competitive take on Trickster's gameplay. Good for players comfortable with a little "take that" in their game night. You can get it here: http://www.drivethrucards.com/prod…/151157/Trickster-Tianxia





Look for more sets in the future, including Trickster: Supers and a biopunk themed set featuring art from Stephen Sanders' Symbiosis universe! Hope you enjoy it!

Chủ Nhật, 21 tháng 6, 2015

3 ways to reset the emitter

Emitters are used for the main communications with Earth. They are used due to the distortion from the massive magnetic field of Jupiter. This one needs to be reset. There are three different ways to do so.

You can sneak to the airlock, put on a spacesuit and take a spacewalk and find it. Finding it could be through trial and error or by using a map. Once you find it, you can enter the correct code sequence to reset. Code clues can be obtained from different places and people earlier.






There's also a hack cube that you can get somewhere in the game. Using this cube will automatically reset the emitter. But you have to take the spacewalk.




If you're afraid of getting lost in Jovian space, you can send a probe instead and navigate it using Yolanda's tablet. Now getting Yolanda to leave her tablet unattended is not an easy task. Also getting access to it won't be that easy.

Note that the probe GUI is not finished yet.


Download Gran Turismo PSP iso Free Android Game [100% Working]

GRAN TURISMO 6 PSP ISO ANDROID GAME

GRAN TURISMO ANDROID PSP GAME


Gran Turismo also previously known as Gran Turismo 4 Mobile,Gran Turismo Mobile, Gran Turismo 5 Portable and Gran Turismo Portable) PlayStation Portable (PSP) game developed by Polyphony Digital. The game was announced at the E3 Sony press conference on May 11, 2004, the same conference where Sony announced the original PSP. Following five years of delays and speculation, it made a reappearance at E3 on June 2, 2009 in a playable form. It was released on October 1, 2009 as one of the launch titles for the new PSP Go. As of March, 2013, Gran Turismo has sold 4.22 million units, making it one of the best-selling PSP games. On June 1, 2010, the game was rereleased as part of the Greatest Hits.

AMAZING GRAN TURISMO PSP ISO GAMEPLAY


The game is centered on an open-ended design. The single-player menu presents players with three variables — Mode Selection (Time Trial, Single Race, and Drift Trial), Car Selection, and Track Selection. The player can pick and choose circuits and vehicles, with credits earned based on the difficulty, performance and number of laps they have chosen. Players can select from any number of laps, one to 99. There are 45 tracks (including layout variations) plus the added bonus of reverse on most tracks, which takes the track number close to 75. For the first time in the series, the game features the use of custom soundtracks that enables players to play their own songs while racing, but this option must first be unlocked by completing section B or C of the Driving Challenges. The music tracks can be used for offline or online races.


The Bugatti Veyron is one of the new supercars in Gran Turismo PSP.
There are some hidden tracks which are removed prior to release (notably Smokey Mountain and Tahiti Circuit from Gran Turismo 3: A-Spec - both which initially debuted in 2 with some differences). These tracks are only accessible via PSPs that have custom firmware and running Gameshark-like programs, and some issues have been reported with them. Gran Turismo features 833 vehicles, each modeled accurately and statistics derived from their real life counterparts. Players will start with a low-powered car, but can upgrade as they progress through the game. The dealerships available change after every other race, so players won't always be able to buy what they are looking for.[6] Like Tourist Trophy, there are only four cars (3 are opponents) feature in a race at any one time. There is an interior view available for each car — however, it is not detailed. For multiplayer, players have access to four-player local wireless play across a handful of modes, with various options that allow players of all skill types to play together. There is no online play (although it supports adhoc Party) nor are there any online leaderboards for time trial times or the ability to share ghost laps with other players.


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Thứ Sáu, 19 tháng 6, 2015

Tabletop Simulator Mods of Smart Play Games


Last week Paul Dean published a really interesting article for Rock Paper Shotgun about board game publishers, Tabletop Simulator mods, and copyright. He asked for comment from several smart people in the board game industry, and also me for some reason. Go check it out then come back here.

When Paul interviewed me for his article, I admit that Tabletop Simulator wasn't really on my radar. I found the Steam interface rather opaque, so I never really explored that marketplace much. I knew Tabletop Simulator was out there, though, and this was as good a time as any to finally deep a toe into that pool.

As you might have seen from my rather permissive stance in the matter, I see TTS modding as something similar to print-on-demand. Both are emerging technologies with creators trying to get  tabletop games out faster and more affordably. Both are still very niche media channels, too, so I feel a bit of kinship there. After having been approached by many digital app studios that never really went anywhere, I'm impressed with the gumption of individual modders Getting It Done.


Eventually the Paid Mod program will return to Steam and I gotta be ready for it. I'm always up for trying out new technology that lets creators get their work out to people quickly, while still making some money from it. I felt that way about crowdfunding, print-on-demand, patronage, and now modding. I just want to make sure any modders out there know I'm cool with them tinkering with my self-published games freely... but when money starts becoming a part of it, we gotta work out a contract together.

It's under those terms that folks like Ryan Wilshere are developing a Light Rail mod for Tabletop Simulator. It's not live yet, but it looks pretty dang polished to me so far. (If you want more info, contact rwilshere at gmail dot com.) I'll keep you appraised of how this and other mods develop.

Thứ Ba, 16 tháng 6, 2015

Trickster: Fantasy and Trickster: Tianxia coming soon!


I just ordered Trickster: Fantasy and Trickster: Tianxia proofs this weekend, so if all goes well I'll have both games ready to launch around July 1. For now, I have a BoardGameGeek page up for Trickster: Fantasy. If you've played the prototype print-and-play, I would very much appreciate your rating there!

Thứ Hai, 15 tháng 6, 2015

Download Kingdom Hearts Birth By Sleep PSP (Iso+Cso) Android Gameplay

kingdom hearts birth by sleep psp gameplay


Kingdom Hearts Birth By Sleep PSP ISO Game


Download Kingdom Hearts Birth By Sleep Android PSP Iso Free Game  Kingdom Hearts Birth by Sleep is an action role-playing game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

The game utilizes an overhauled battle system different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place ten years before. The game centers on the journeys of Terra, Aqua, and Ventus, characters briefly featured in Kingdom Hearts II, in their quest to locate the missing Master Xehanort and protect the worlds from creatures known as the Unversed. The player has access to the three characters' different scenarios when playing.

Development of the game began in June 2005 with parts of the game Kingdom Hearts II Final Mix meant to bring clues of Birth by Sleep. The game was directed by Tetsuya Nomura and co-directed by Tai Yasue. Nomura has referred to the game as "Episode 0" saying that the game is on the same scale and plays as big an importance as Kingdom Hearts and Kingdom Hearts II. The game has been well-received, selling 1.27 million copies worldwide as of November 2010, and receiving positive comments by video game publications. Critics praised the graphics and storyline of the game, with criticism reserved for the level design and the characters. A high definition version of the Final Mix edition was released for the PlayStation 3 in 2014 as a part of the Kingdom Hearts HD 2.5 Remix collection.

Kingdom Hearts Birth By Sleep Gameplay


Birth by Sleep is an action role-playing game that introduces a gameplay aspect to the series called the Command System. This system allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands. Performing ordinary attacks and Commands fills a gauge displayed above the Command Deck. When certain requirements are fulfilled and the gauge is full, the player's basic attack is changed to the "Surge" Command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge a second time replaces the "Surge" Command with the more powerful "Storm" Command.

Unlike previous games in the series, the game does not utilize Magic Points (MP) for spells or magic casting. It instead uses a system known as Focus, which is displayed in an orange gauge on the interface. The player can use Focus to perform a technique called Shotlock with which the player enters a first person mode where they target enemies to cast homing spells that differ with each character and technique, depleting the gauge relative to the number of enemies targeted. Once depleted, the Focus gauge gradually refills with every attack and Deck Command the player lands on an enemy.


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Thứ Sáu, 12 tháng 6, 2015

Cut Scenes Enhancements

When I prepare a scene, I usually use initial sketches to be able to visualize and direct it. When it feels right, I start finalizing it by redrawing the elements on it. Here's Kat's hair in three different layers, the set is based on a room with micro-gravity where she is supposed to get shot. I changed her hair and added details to it along with highlights.


Thứ Năm, 11 tháng 6, 2015

Final Fantasy Type 0 PSP ISO (Fully Compressed) Android Mobile Game Free Download

FINAL FANTASY TYPE 0

FINAL FANTASY TYPE 0 PSP


Final Fantasy Type 0 is an action role-playing game developed and published by Square Enix for PlayStation Portable. It was released in Japan in October 2011. Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay is reminiscent of Crisis Core: Final Fantasy VII, with the player taking direct control of characters and taking them on missions and large-scale battles.

The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. One day, the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals. When Rubrum is attacked, Class Zero are called into action and become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.

The game was originally announced as a title for mobile phones and PSP called Final Fantasy Agito XIII . It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII. It was designed to provide players with easy access to the Fabula Nova Crystallis universe. The mobile version was eventually cancelled and its title was changed to distance it from Final Fantasy XIII, the subseries' flagship title. Type-0 has received strong sales and positive reception in Japan, inspiring multiple tie-in products. A companion game for mobile devices, Final Fantasy Agito, was released in May 2014 in Japan. A high-definition port of Type-0, Final Fantasy Type-0 HD, was released worldwide in March 2015.


GAMEPLAY OF FINAL FANTASY TYPE 0


Final Fantasy Type-0 is an action role-playing video game in which the player controls the 14 members of Class Zero. The game world of Orience is navigated via a world map and environments rendered to scale with the characters similar to Final Fantasy XII and XIII. Class Zero are sent on missions across Orience during the course of the game. The player originally travels to preset destinations in the world on an airship supplied by the Vermillion Peristylium, but gains their own airship to freely navigate the world map after defeating a powerful enemy guarding it. The main gameplay is presented in a mission-based structure. The two types of missions encountered are the story-based missions, and "Practice" missions which act as side-quests. During missions, optional orders are issued which can be obeyed or ignored as the player chooses. Should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards.Players can also engage in real-time strategy battles on the world map, with the player taking control of allied military divisions. Missions involve liberating cities and towns from enemy forces. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.


While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use. Players can visit the Peristylium Crystarium to review defeated enemies, character information, in-game lore and special video clips. Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions can change during gameplay. Items and new equipment can be bought from shops managed by non-player characters (NPCs) both within the Peristylium and across Orience. Towns liberated during missions give access to a wider range of shops. After completing the game once, players unlock a New Game+ option: in this mode, players keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. Type-0 features three difficulty levels; "normal", "hard", and "impossible".


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Thứ Tư, 10 tháng 6, 2015

A Social Deduction Game with Much Less Yelling


At the last Game Designers of Carolina meetup, four of us (Burke Drew, Mark McGee, and Josh Mills) went aside and playstormed a few different ideas using cards with only numbers and colors. One was this oddball little social game that I'd like to explore further.

Each Round Setup
Four players were each randomly and secretly assigned Red or Blue team. We had deck of cards with 13 red cards and 13 blue cards, each numbered 1-13. We were each dealt a hand of five cards, with the remainder set aside from the game.

Each round began with a trading phase, which was divided into turns. During each of these turns, players negotiated openly and said whatever they liked about their team allegiance or what cards they wanted.

Trading Phase
Turn 1: Each player traded one card from their hand with their neighbor.

Turn 2: Each player traded one card from their hand with the player diagonally across from them.

Turn 3: Each player traded one card from their hand with the player facing them.

Then turns looped back around so we traded with our neighbor again in turn 4, with the player diagonally across on turn 5, and so on.

After the third turn, and after any subsequent turns, any player could call for the trading phase to end.

Scoring Phase
When trading was over, each player revealed their actual team, then added together the ranks of any of their cards in their team's color. So if you were a red player, you only added together the ranks of red cards in your hand.

The twist is that the WHOLE TEAM scored points equal to the LOWEST scoring team member. So if the two Red team members score 30 and 10 respectively, all the red team members only score 10 points total.

So the trick of the trading phase was figuring out who is actually on your team while also managing your hand so it's not too high, since it might be hurting your team's overall score.

Despite having teams, this was an individual competition game, so your individual score carried over from round to round. 

New Rounds
Each new round, teams are re-assigned secretly and randomly, then trading and scoring continues as described above.

Victory
We didn't settle on an outright victory condition, but I imagine something simple like first-to-X would be an easy way to go.

Additional Notes
The trading phase gets more complicated with more players. We'd have to figure out an equitable trading pattern in order to keep players trading with at least three different people each round.

Odd numbered players are also an awkward situation. I think that player ought to be a Rogue. The Rogue is essentially his own team. The Rogue scores points equal to the lower total ranks of either color in his own hand. So if the Rogue has 15 Red and 4 Blue in hand, he only scores 4 points.

I'd reduce the highest rank to something more manageable, like 5, so the scoring phase can move a little faster.

Overall this was a fun social game despite having so little information about each player's allegiance each round. I was aiming for a social game that didn't rely so much on one player logic-ing and bullying the other players into following their lead.

Thứ Sáu, 5 tháng 6, 2015

Aedis Eclipse Generation Of Chaos iso Android Game Free Download

aedis-eclipse-generation-of-chaos-iso

Intro About Aedis Eclips Generation of Chaos


Aedis Eclipse: Generation of Chaos, known in Japan and South Korea as Aedeus Memories Shinten Makai Generation of Chaos, is a turn-based strategy fantasy video game released for the PlayStation Portable. It was developed by Idea Factory and published by Nippon Ichi Software. The game was released in Japan on May 25, 2006, in North America on April 24, 2007 and in Europe on March 30, 2011. It is the sequel to Generation of Chaos.

Gameplay


As a sequel, the game features a different setting, new characters, and a refined battle system. As with the original Generation of Chaos, this follow-up combines strategic, turn-based planning with automatic, real-time battles. Players will move one of 40 commanders across three distinct worlds as they attempt to eliminate rivals from the playing field. Movement throughout each world is designed like a board game, with factions alternating turns and moving a fixed number of spaces to capture key buildings or to directly confront an enemy character.

Each commander under a player's control leads a distinct army, from wizards and demons to gladiators and insects, with certain unit types more advantageous against a rival's units than others. Once two factions share the same space on the board, a real-time battle ensues, with both armies fighting each other until all opposing units are defeated. Variables influencing each battle include formation type, terrain, weather, time of day, and more. While players cannot control troops directly, they can influence a battle's outcome by activating their commander's special abilities at pivotal moments.

The game has a combination of team customization and item crafting, with a dynamic combat multi-unit battle system.

Reception


The game received mixed reviews from critics. It received aggregate scores of 66% from GameRankings based on 26 reviews, and 62 out of 100 from Metacritic based on 20 reviews.

GameSpot states that "The sequel to Generation of Chaos provides more of the same strategic gameplay without doing anything to correct the problems with the original". IGN notes that "While it's still an extraordinarily deep title on the PSP, the menu and battle systems are still extremely clunky and weakly implemented, and the lack of helpful information will easily start to fray the nerves of even the hardest strategy RPG fan". GamePro calls the game "A solid RPG experience that is muddled by some unfortunate pathfinding and UI issues".In contrast, GameSpy comments "Aedis Eclipse: Generations of Chaos shows a lot of potential, but buried so deep that it's just about not worth digging for"


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Thứ Năm, 4 tháng 6, 2015

Thứ Tư, 3 tháng 6, 2015

Trickster Release Schedule



Great news! My new card game Trickster is just about ready to go live later this month. Until then, you can find the live google doc of the rules and print-and-play files here. Good and generous friend Ruth Boyack will also be floating around Origins 2015 this week, where she'll have my prototypes on-hand to teach and play. Thanks, Ruth!

Now I have to think about release schedules. Each Trickster set is meant to be a standalone game, with its own set of thematically related characters. If you have several decks, you can take characters from different decks and mix them together.

I still intend to self-publish on DriveThruCards, as I have done with several of my other card games. POD has a lot of strengths, like immediate release and minimal overhead. But the biggest setback is the cost of shipping.

It's a big sticker shock, especially overseas, so anything I can do to encourage impulse bulk orders is good. This is why most of my products are under $9.99 and why I released a high volume last year. It's all to encourage any fence-sitters to finally click "check out."

The past few weeks I've posted on Reddit and on BGG asking for input on how to best release each new Trickster set. It seems like the best release schedule would be to launch two decks first, then wait at least two months to release the third, and continue on a bimonthly schedule.

  • June: Trickster: Fantasy and either Trickster: Tianxia or Trickster: Symbiosis
  • August: Either Trickster: Tianxia or Trickster: Symbiosis, depending on the first release
  • November: Trickster: Sci-Fi or Trickster: Karthun, depending on art availability

That's all I've got planned for now. If I am super eager to release new content in those off-months, I can release small single-character mini-packs. I already have plans for Loki and the UnPub Noodle as promo characters.

It's a tough balance between maintaining awareness in the long term and flooding the market with too much product. I'm hoping that bimonthly schedule doesn't overwhelm demand my workflow. Thanks for your support!

Thứ Ba, 2 tháng 6, 2015

Mirrors of Albion Apk Game Free Download For Android

MIRRORS OF ALBION GAME


Download Mirrors of Albion apk Android game for android mobile & Tablets. Meet Mirrors of Albion, a captivating new Lewis Carroll-inspired hidden object game!
Mirrors of Albion will take you to mystical Victorian-era London fraught with intrigue, crime, and suspense. Solve challenging puzzles and experience the game's unique story by tackling countless quests in your eventual mission to foil the evil machinations of the Queen of Hearts. Download Mirrors of Albion and begin your adventure now!

MIRRORS OF ALBION GAMEPLAY


CRITICS LOVE IT


“The latest release from Game Insight takes the best parts of social gaming and combines it with addictive hidden object gameplay, to create a captivating adventure that is easy to pick up and hard to put down”. (http://www.gamezebo.com/)
“The older I get the more I appreciate beautiful hidden object games, and Mirrors of Albion is one of the most entertaining I've played”. (http://kotaku.com/)
“With the amount of content this game is offering, it’s hard not to recommend it, especially with a whopping price of “Free”. So go ahead and jump down the rabbit hole, dear reader, because you have nothing to lose”. (http://arcadesushi.com/)


KEY FEATURES OF MIRRORS OF ALBION APK


 UNCOVER HIDDEN OBJECTS

Track down all sorts of items in several exciting game modes and explore tons of places, from the dangerous outskirts of London to elegant Victorian era studies and cozy confectioneries.

 MEET INTRIGUING CHARACTERS



Get carried away by the magical world behind the mirror, full of heroes you’ve known since childhood as well as unique new characters all of whom have something to hide.

REVEAL INTRIGUES AND FIGHT CRIME

Engage in exciting battles with London crime bosses; prove that you are the one who can get things under control and uncover all the secrets.

 IMMERSE YOURSELF IN THE MYSTERIOUS DETECTIVE STORY

Go on a quest through Foggy Albion, a city full of thieves, puzzles and wonder. Discover things hidden from everyone!

 EXPLORE NEW PLACES EVERY DAY

Earn experience points to gain access to incredible new places and buildings! If you’re hungry for more, you can always purchase keys to new locations and other items within the game for real money.


 THIS GAME WORKS IN OFFLINE MODE WITHOUT INTERNET - 

play it on the plane, in subway or on the road. Enjoy!


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Ghosts and the Machine: A Deckbuilding Mechanism about Post-Singularity Economy


For the past few weeks, Planet Money has been running a fascinating series of reports about the history of machines taking over human jobs, starting with the original Luddites who rose up in the 1700s when textile factories switched to mechanical devices. It was like a Georgian-era Detroit, as middle-class workers were suddenly displaced en masse.

Planet Money closed out the series with a debate about whether this time was different. Would the next generation find new jobs after the current phase of contraction? They pointed to the last few cycles of recession and recovery, in which the economy recovered with fewer jobs available than before. It was a really interesting series, and I encourage you to listen to the whole thing.

That got me thinking about the extreme conclusion of this trend: What do we do when billions of displaced workers with nothing to do, families to feed, and an economic system that hasn't caught up with a post-employment era of human civilization. That's a really interesting theme for a game and I have one nasty little game mechanism to model it: Let's call it "Cull Upkeep" for lack of a better term.

Cull Upkeep

First, take a standard deckbuilding game where each player begins with their standardized supply of mediocre cards. These are your mere human workers in various fields of employment. As long as they're in your deck and doing their jobs, they're okay. The only problem is that they're inefficient.

In time, players can earn new machine cards for their deck, building up a more efficient machine to acquire money. But alas, those human cards keep clogging up your hand. The natural choice is to cull those cards from your deck. Sorry, humans, but it's a new day and these machines are just way more efficient.

In a normal deckbuilder, once a card is culled from your deck, you never have to worry about it cluttering up your engine again

But here's the twist: Any cards you cull from your deck stay in a personal tableau. These are the humans leftover despite your overall economy becoming that much more efficient. Those humans must still be paid a living wage and be kept comfortable. Otherwise, you may have a refugee crisis on your hands. Those humans may depart for your neighbors' tableaus.
The only way this mechanic works is if the victory condition is more like Valley of the Kings, where culled cards are banked so they're worth points. However in this case, they have the added complication of still needing to be cared for in order to be worth anything at the end of the game.

So the overall goal of the game is to keep as many humans as comfortable as you can. The more humans you have, and the happier they are, the better you'll score at the end of the game. You're basically building a technotopia. A post-singularity civilization where humans are cared for by an omnipresent network of benevolent machines. Neat! Or scary, depending on your perspective.

Anyway, this is just a brainstorm now, but I love it when a cool radio story inspires this sort of left-field game idea.

Thứ Hai, 1 tháng 6, 2015

Princess Bride: As You Wish, get it in stores!


It's been a long time since I talked about Princess Bride: As You Wish, but I'm happy to say it's finally coming to stores. Ask your local game retailer to carry it! More info from the publisher here. And below are some photos of the cards:

In As You Wish, you're remixing scenes from the story to suit one of the ten characters. Each round, one player has a hand of cards, each with their own scene and a bit of game information. She puts them all down on the table, but keeps some face-down.

Each player takes a card and adds it to their tableau. The dealer drafts last, but gets to keep two cards in her tableau. When any player takes a face-down card, she must reveal it as soon as it enters her tableau. If you ever have too many skulls in your tableau, you must turn over those cards face-down, where they won't score points!

Each character has their own desires for their story. Buttercup seeks Love and Glory, Westley seeks Love and Fights. Whoever your character is, you'll earn points for those two elements as long as your tableau has enough cards. The small number on the lower right of each newly drafted card determines the turn order for the next round, including who gets to be the dealer!

I hope you enjoy As You Wish. It's only my second traditionally published card game and I want to know if you're having fun with it. Thanks so much for your support!

Tell your game store to carry it!

Playing God


At some point, Carter 'finds out' that Aziz is getting annoying and better be temporary unconscious. To do so, Carter would have to manipulate Aziz's mood or do worse things.

Unfinished ScreenshotEven though he is Carter's roommate and best friend on Marsi-3Aziz gets in the way and sometimes annoyingly frustrating.



You can knock Aziz down in two different ways, get him detained or high. Either way he would end up in sickbay unable to move, talk or even gesture anything to Dr. Chantal.