Thứ Sáu, 29 tháng 5, 2015

General News Roundup: 29 May 2015


It's crazy busy here at Smart Play Games HQ, so I only have a few bullet points before I head back to the quarry. :)
  • Until midnight tonight, Belle of the Ball is available on MinatureMarket.com for just $10!
  • Next month, I'll be releasing a version of Suspense on DriveThruCards featuring the art from the Brazilian FunBox edition.
  • The Chinese edition of Kigi from Joy Pie is 381% funded so far!
  • Trickster is almost ready to go to print, I just need your eyes on the rules doc one more time to find any errors. Please leave comments in the doc. Thank you!

Download Syphon Filter Logan's Shadow .CSO Game for PSP Android

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Download Syphon Filter Logan's Shadow PSP iso Gaming Rom for PSP Support Devices. Syphon Filter: Logan's Shadow is a third-person shooter stealth video game developed by SCE Bend Studio and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game's story was written by Greg Rucka and its music composed by Azam Ali.[3] Being the sixth game in the series, it is the follow-up to Syphon Filter: Dark Mirror.

Gameplay of Syphon Filter Logan's Shadow


Logan's Shadow is played from a third-person perspective. With the Havok physics, enemies and objects will react realistically to gunfire and other means of interaction.

Logan's Shadow features weapons and gameplay mechanics. These include additions to the cover system such as side-to-side movement, leaning, and blind fire around obstacles and corners, an advanced melee system that allows Gabe to use enemies as human shields, underwater combat, and the ability to command other characters.

When the al-Jamil terrorist group attacks the USS Mt St Helens, the National Intelligence Oversight Committee must rely on the Agency to secure the classified material within a cargo hold before the antagonists acquire it. NIOC Director Robert Cordell convinces Gabe Logan that he is their only option, but Teresa Lipan counters that this is an assignment outside of Agency jurisdiction. Gabe agrees to go anyway, for a chance at stopping terrorist leader Ghassan al-Bitar, a Syrian he almost caught a year ago.



With his partner Lian Xing on vacation in Cyprus, Gabe flies to the Indian Ocean where a clan of Somali pirates called the Warsingala Protectors have invaded the ship. Bitar is leading them, and Gabe suspects this assault involves more than simply pirating. Intercepting Spec Ops communications, pilot Alima Haddad warns Gabe that Cordell did not tell him everything, and Logan realises the contents of Hold Five, a secret even to the Navy, are Bitar's primary target.

Establishing a link to the St Helens' communications dish, Alima attempts to extract Logan, but her helicopter is shot down. Gabe rushes to rescue her but she dies. Motivated to stop the Warsingala, he destroys several pirate boats carrying stolen goods from the St Helens and re-enters the ship via the damaged main hull. However, Bitar has already stolen the cargo inside Hold Five, which NIOC couriers ship.

Multiplayer Suppport On Syphon Filter Logan's Shadow


Players can now play as new factions in five game modes, two of which are new to the franchise. The new modes revealed are Sabotage and Retrieval. Sabotage pits two teams against each other as they try to locate bomb codes and arm the other team's nuclear warhead and guard it to prevent them from disarming their bomb until the timer runs out, while Retrieval has players trying to retrieve a beacon from the enemy's base and return it to their own base to score a point. Returning modes are Deathmatch, Team Deathmatch, and Rogue Agent.


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Chủ Nhật, 24 tháng 5, 2015

ACE COMBAT JOINT ASSAULT ANDROID PSP ISO+CSO FREE GAME DOWNLOAD


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Download Ace Combat: Joint Assault psp iso gaming Rom for your Android Device , or Ace Combat X²: Joint Assault in Japan, is a 2010 3D arcade, combat flight video game developed by Access Games and published by Namco Bandai Games for the PlayStation Portable. It is the second in the series released for the PlayStation Portable and the fourth for a portable platform. It is also the first game in the Ace Combat franchise to be set in the real world.[1] The game was released on August 26, 2010 in Japan, on August 31, in North America, and in Europe.

GAMEPLAY OF ACE COMBAT JOINT ASSAULT PSP 


The game features both a single-player mode as well as a multiplayer mode supporting ad hoc and Infrastructure mode. The game features a co-operative campaign which can be played with up to four players as well as a competitive multiplayer mode supporting up to eight players. Some missions in the campaign will make use of the Joint Assault Mission System, which breaks the players into teams and has them coordinate attacks where each effort can affect the other team's situation. A new feature of the game is the Enhanced Combat View mechanic, which removes the distanced fighting seen in almost every flight simulation game.


Aircraft


Joint Assault features more than 40 licensed aircraft types,[1] plus fictional aircraft from previous installments in the series, particularly Ace Combat X: Skies of Deception. Propeller planes will also be available for the first time in the series, with players being able to unlock the F6F-5 Hellcat and the A6M Zero. Frequent use of each aircraft allows the player to unlock more weapons, tune-up parts, paint schemes, and new emblems. The game's official superfighter is the GAF-1 Varcolac.

Story


The game is set sometime after the global financial crisis. Off Midway Island, the player begins his first day on the job flying with Martinez Security in an exercise involving the US 7th Fleet and the Japan Maritime Self-Defense Force. After a successful practice run, several unidentified bandits suddenly appear from the east and head due west. Burford breaks the news that the bandits, now known as the "Valahia," are attacking Tokyo and the 7th Fleet is seeking Martinez Security's help. The defense of Tokyo is a success, with the destruction of the Valahia's Orgoi flying fortress and heavy damage being dealt to a larger airborne fortress called the Spiridus. Antares Squadron also helps the SDF fend off Valahia attacks at the Boso Peninsula and over the Izu Islands. In the midst of the action, the Rigel Squadron defects to the Valahia and leave Tokyo upon considering a lucrative offer by leader Col Nicolae Dumitrescu.

Embarrassed by the defection, Martinez Security joins the International Union Peacekeeping Force (IUPF) in stopping all Valahia activity around the world, starting with operations in the Middle East and the Balkans. During missions over Croatia and Serbia, the player fends off an attack from Rigel Squadron, now calling themselves the Varcolac Squadron. The crackdown is given an added boost when the IUPF destroys the Spiridus over London. Dimitrescu later announces that the Valahia have captured several ex-Soviet ballistic missile silos in Central Asia. As the IUPF prepares to attack the silos, Antares Squadron is hired to pilot Andre Olivieri's personal Boeing 747-200B over Valahia-controlled territory.



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Thứ Sáu, 22 tháng 5, 2015

Suzanne features Kigi on Board Game Blender



The most recent episode of Board Game Blender covered "Gaming on the Go." I was happy to see +Suzanne S feature a couple of my games in her segment! Starting at 1:06, you can see her cover a bunch of small games that pack easily in a tight space and can be played with a wide range of players.

Kigi gets the most screen time, which I'm very happy to see. It's great when my lack of boxes is a feature, not a bug, as is the case when you're trying to carry a lot of game in a small package. Thanks so much, Suzanne!

If you want to get your copy of Kigi, visit DriveThruCards!


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Dungeon hunter  5 is the legendary Dungeon Hunter series Game and returns with the roar of a dragon! Play Dungeon Hunter 5 the most intense hack 'n' slash game ever on mobile that will pull you deep into its fantasy world.

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Hire your friends or other players as hired swords to help you on your fantasy adventure full of vile demons, brave warriors, and fearsome dragons.

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In Dungeon Hunter 5 Customize your Guild Stronghold with a large variety of monster minions, manage and defend it, and slash your way through opponent Strongholds to ravage their loot.

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Thứ Năm, 21 tháng 5, 2015

Download The 3rd Birthday Android PSP (Iso+Cso) Free Mobile & Tablet Game

THE 3RD BIRTHDAY ANDROID GAME DATA


Download The 3rd Birthday psp iso Gaming Rom .The 3rd Birthday is a third-person role-playing shooter co-developed by Square Enix and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in 2010 in Japan and 2011 in North America and Europe. The game is both the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. The game features a third-person shooter-based combat system with role-playing mechanics. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies.

The game takes place in 2013, a year after creatures known as the Twisted have appeared from beneath Manhattan and decimated the city. To fight back against the Twisted, an investigatory team called the Counter Twisted Investigation (CTI) is formed. Among their number is series protagonist Aya Brea, who was found unconscious and suffering amnesia two years before the game's events. Using her Overdive ability, Aya travels into the past to alter the outcome of battles against the Twisted. At the same time, Aya attempts to find out the origin of the Twisted and regain her memories.

Gameplay OF The 3rd Birthday 


The 3rd Birthday PSP iso is a third-person role-playing shooter. The player controls series protagonist Aya Brea through rendered-to-scale environments in from a third person perspective.[1] The game plays out as a series of missions, between which Aya rests at the Counter Twisted Investigation headquarters, which acts as the game's main hub. In the hub, Aya can receive briefings for missions, view additional documents, buy and customize new weapons. She also has the option to transport back there should she die during a mission. The game can be saved both at the hub and in safe zones within missions.[2] At the end of each mission, Aya is given a grade based on performance, enemies killed, and the number of times she died. Depending on her score, she will earn differing amounts of Bounty Points, a currency used to customize weapons and repair protective gear in the hub area.[2]


During missions, players navigate a series of linear linked areas fighting off multiple enemies. Items can be picked up during missions, such as grenades and medical kits. Aya has access to multiple guns for use in combat, including handguns, assault rifles and shotguns. By holding down a button on the controller, Aya automatically aims at an enemy and can fire at will. Taking cover behind objects or shields, or standing idle outside of battle, allows Aya to regenerate health. While in combat, an energy meter is charged and can be activated when full. When activated, Aya entered "Liberation Mode", a state enabling her to move around the battlefield at high speed for a short period of time.

During combat, Aya gains experience points and gains experience levels when a certain quantity is achieved. Gaining a level both restores her health and raises her maximum health and energy levels. Weapons also gain levels the more they are used.[1][2] In addition to leveling up, Aya's stats can be customized using Over Energy (OE) clips found during missions or acquired during Overdive attacks. Using a 9x9 grid accessed in the hub area, certain OE clips grand different stat boosts and abilities. Creating a new grid automatically deletes the effects of the original

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Thứ Tư, 20 tháng 5, 2015

Call Of Duty Heroes Mod Money Apk Free Donwload

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Download Call Of Duty Mod Apk game and play on your Android Device. Command an army of legendary heroes, elite soldiers, and devastating drones straight from the Call of Duty franchise in this 3D combat strategy game. Customize your base and train elite forces to dominate your enemies in fierce battles featuring fully controllable heroes and epic Killstreaks, like the first-person chopper gunner.

Take command of a small outpost and build it up into an impenetrable base. Then go on the offensive, launching attacks against your enemies. Take direct control of heroes such as Price, Soap, and Harper, wreaking havoc with game-changing Killstreaks. Create deadly alliances with your friends, competing for in-game rewards.

Features: 


  • Take control of and level up iconic heroes from the Call of Duty franchise, including Call of Duty 4: Modern Warfare, Call of Duty: Black Ops II, and more. Each hero has their own progression system and unique Killstreaks.
  • Train and specialize your army using units directly from Call of Duty, such as Juggernauts, Dragonfires, and CLAWs.
  • Unleash Killstreaks such as the drone strike, UAV, care package, and chopper gunner to devastate opponents.
  •  Build and upgrade your base into a fortress with sentry guns, Guardians, SAM turrets, howitzers, mines, and over 30 other upgradable structures.
  • Defend your base against attackers and go on the offensive in three unique modes: PvP, Campaign, and Survival 
  • Team up with your friends to form alliances, donate troops, and dominate your enemies.


Note: An internet connection is required to play this game.

Please note this app contains social features that allow you to connect and play with friends, in-app purchases that cost real money, and push notifications to inform you when exciting events or new content are taking place in the game. You can choose whether or not to utilize these features.


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Thứ Ba, 19 tháng 5, 2015

Trickster – Revised Detective Dishi too powerful or just powerful enough?


As noted yesterday, the Detective's ability to simply draw a card from the deck was really not useful or desirable for a lot of playtesters. I tested out the revised ability last night:

Detective Dishi
Investigate: Look at two cards from an opponent’s hand. Take one into your hand. Give the other to any opponent’s hand.

I may have gone overboard and replaced his undesirable ability with an overly powerful ability. It gives you a one-two punch in that it lets you draft from an opponent's hand *and* lets you take control of the game's speed. For example.... (Names below changed to protect the innocent.)

Last night, Steve took a gamble by investigating Jane, who had only two cards left in her hand. Steve kept one card that gave him majority in Red. He then gave the second card to me, hoping to saddle me with an unwanted suit. This left his Jane with no cards in her hand, which ended the game.

This was a risk because she had two fewer cards to worry about at the end of the game, so she might have won simply because she had fewer cards. A slightly lesser risk was that he gave me a card I would need to fulfill a majority in a suit.

However, in this case, neither risk really panned out. Jane had a few too many singletons in her collection. While I had a few majorities, it wasn't enough to off-set all the cards I collected. He ended up having the winning score.

This is an edge case, so I'll need to playtest some more to make sure it's it overpowered. Honestly, maybe the fact that Steve was able to so deftly take a risk and have it pay off might be a sign that the Detective has a really good ability. I'm happy to hear your input!

Thứ Hai, 18 tháng 5, 2015

Trickster Playtesters! What are your thoughts on these possible revised powers?


Based on input from Trickster playtests I announced the other day, I've proposed some possible revisions to cards in the Fantasy, Tianxia, and Symbiosis decks. Below is the list of possible revisions. None of these are final, but I did want to explain the reason for these changes for further discussion.


Trickster: Fantasy
Rogue
Sneak: Move a card from your collection to an opponent's collection.
Reason for change: It seemed that the Rogue's current abilities were too versatile and could do with some more focus.

Trickster: Symbiosis
Miner
Claim: Move a card from an opponent's collection to your collection.
Reason for change: This card was formerly referred to as the Archaeologist, which may still be a valid name for this revised ability. Her former card-flipping ability was sort of esoteric to explain in a deck that was already pretty out-there in terms of mechanics. Making her a counter-point to the Rogue seemed a nice complement to a more streamlined deck. Card-flipping might make an appearance in another deck where it feels more at home.

Scout
Explore: Look at the top two cards of the deck. Take one of those cards into your hand. Return the other card back to the top of the deck.
Reason for change: This card was formerly the Navigator. Her "detour" ability was relatively easy to explain, but tended to cause some stumbles when resolving a round. The turn order got confusing. This new ability was proposed as a way to make the deck a more relevant part of the game, along with the Shuttle as noted below.

Shuttle
Commute: Take the top card of the deck into your hand. Put any card from your hand on top of the deck.
Reason for change: The Scout and Shuttle might become the hub of Symbiosis deck's mechanics tapping into the deck as a resource. In this case, I removed the "shuffle into deck" aspect of the Shuttle's ability and replaced it with a "burying" effect. Whereas the Scout gives you more control of "drafting" from the deck, the Shuttle gives you more control of your hand management and suit majority.

Container
Quarantine: Move a card from an opponent's collection to any opponent's hand.
Reason for change: The Container's previous "swapping" ability didn't really feel like a containment and it didn't involve any other players' game states. I like abilities that affect some other aspect of the game beyond the self, even if it's a relatively neutral aspect like the Exile, Pot, or Deck. In this case, the Container has a much more subtle effect since it's entirely outwardly focused.

Trickster: Tianxia
Detective Dishi
Investigate: Look at two cards from an opponent’s hand. Take one into your hand. Give the other to any opponent’s hand.
Reason for change: Detective Dishi's former ability simply let you draw a card, which is not something most players ever wanted to do. Yes, there is a chance you could get a lucky draw that gives you majority in a suit, but that was too risky to be an interesting choice. More often, Dishi becomes an albatross that players reluctantly play or give away with the Adopt or Flurry ability. Besides that, "investigate" didn't even feel like a thematically correct term! Hopefully this revised ability better fits the theme and is more tempting to play.

Sister Chuntao
Donate: Whoever has the most cards in hand must give a card to another player of your choice.
Reason for change: This is only a small revision to Sister Chuntao's ability. Determining who had most cards and who had fewest took a few extra seconds that just slowed down the game too much.  I kept "most" and now allow you to choose any player as a recipient.


I'd like to get your input on these if possible. Maybe even try testing them out at your next session?

Chủ Nhật, 17 tháng 5, 2015

Thứ Năm, 14 tháng 5, 2015

Carden ♥️♣️♦️♠️ A Card-Covering Puzzle Game?



It's been a while since I explored the simple physicality of cards as a play component. The success of Kigi's overlapping mechanic got me thinking about it again. I wanted to make another game that used a similar mechanic, but in a different way.

At the same time, I've always wanted to come up with some puzzle "system" that could be iterated over and over again for new puzzles. I'm thinking of things like Sudoku or Masyu. I've been playing a lot of La Boca and I liked the idea of a real-time team puzzle game that expanded to a large group. I thought I could use overlapping cards as the puzzle component somehow.

Whenever I work on a new game idea, I immediately dig into my longbox of assorted playing cards. I have about 300 standard playing cards from various cheap decks that I use to cobble together my alpha prototypes. So I just grabbed five different cards and started overlapping them, seeing what I could piece together as a game mechanic.

Here's what I came up with:

Carden
The premise is that you're planning a garden, based on specific requirements from your client. For now, you can play with a standard deck of playing cards, but I imagine this final game would use a customized deck of cards. The goal of each puzzle is to arrange a pile of cards so that only a certain number of icons are visible. (Yes, that includes icons along the corners.)

A puzzle is presented in this format
27: 5♥️ 6♣️ 2♦️ 8♠️ 1♠️

The bold number before the colon is the minimum total ranks that may be used in the solved puzzle (so you can't just grab the five of hearts, six of spades, etc.). The number before each suit is how many of those icons may be visible in the solved puzzle. It's assumed that you may only use one card of a suit in the puzzle, unless a suit appears twice. In this case, the puzzle requires two Spades cards. On one card, 8 spades should be visible while only one should be visible on the other.

Here's the solution to that Jason Paterson came up with this morning:


As an actual game, I may borrow the scoring mechanic from La Boca for now. Each player is paired with another player to jointly solve the same puzzle from the communal supply of cards. The faster they solve it, the more points they earn. Whoever has the most points wins.

I'm sure playtests will find that I have to adjust the scale of time and point values. For example, if you hit the exact required number of ranks, then you may get double points. Other variations might be something like this:

27: 5♥️♥️ 6♣️ 2♦️ 8♠️♠️

In this case, you must simply have two heart cards and two spades cards, but there is no restriction on how many icons must be visible on the individual cards. (Well, perhaps I'll impose a "1" minimum.)

I'll whip up some more puzzles for a testing in coming weeks to see if it's really something worth pursuing.

Thứ Ba, 12 tháng 5, 2015

Heir to Europa - Now on DriveThruCards!


People of Earth! I just released a new game called HEIR TO EUROPA. Get it here: http://www.drivethrucards.com/product/148042/Heir-to-Europa

It's an exciting new card game with set in a new universe of psychic intrigue and shadowy manipulation. Designer +Nick Ferris combines traditional trick-taking games with some innovative new tactics and subtle strategies. It features eye-catching new art by Marisha Lozada, which you can see above.

Check out more product shots below:







This is my first game from a designer other than myself! It's exciting new ground for me and my publishing model, so I hope you dig it. We're all very proud of how it all turned out. I hope you enjoy it! Once more, you can get your copy here: http://www.drivethrucards.com/product/148042/Heir-to-Europa

Thứ Sáu, 8 tháng 5, 2015

Brothers in Arms 3 Android Apk+Data Free Download (Moded)


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ALSO SEE :- Assassins Creed Bloodlines Android PSP (ISO+CSO) Gaming Rom Free Download

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This Soup is an Awful Cake: 5 Tips for Taking Playtest Feedback, from Game Design Roundtable


In a recent episode of Game Design Roundtable, Dirk Knemeyer, David Heron, and Rob Daviau discuss the nature of all sorts of feedback from playtesters all the way to post-release reviews. The bits specifically relating to playtest feedback were most interesting to me and I thought I'd list them out here for future reference.
    Playtesters are usually really poor at self-reporting.
    Matt Leacock asks testers to just record sessions on video, no written reports. He'll just watch the video at 1.5x normal speed and look for moments when players check the rulebook, check their phone, or just check out completely.

    If you can't record video, be ready to listen.
    Rob Daviau lets playtesters talk it out, even if conversation drifts to solutions that he has no intention of implementing. He just lets playtesters keep talking because they'll inevitably talk around the real problem.

    Communicate your design goals. 
    Watch out for playtesters who evaluate a game against their own preferences rather than your design goals. "This soup is an awful cake," is not the most useful feedback.

    Hit the road. 
    Finding local playtesters is difficult, so you have to really stretch what you think of as "local." Be prepared to log some miles to find willing playtesters at game stores in neighboring towns throughout the week or month. (I log my own miles for tax purposes, and I can tell you they really add up.)

    Be physically prepared to take feedback. 
    Make sure you're in the right mental state to hear playtest feedback, otherwise it might blow up. I can tell you from personal experience that by the end of a long playtest day without much of a break, I can get very catty. Rest, hydrate, eat, pace yourself.

    You can listen to the rest of that episode here. It's really good!

    Thứ Năm, 7 tháng 5, 2015

    Pick a Card, Any Card: Exporting mechanics from Apples to Apples and Cards Against Humanity.


    Shut Up Sit Down has a scathing review of Cards Against Humanity that got me thinking about the core mechanics of the game. Setting aside my own feelings on CAH itself, I wonder why the "judge picks from player-submitted selections" conceit hasn't really spread out beyond a narrow category of Mad Libs-style party game originated by Apples to Apples.

    There may be a stigma based on its association with other games, similar to how roll-and-move is unfairly maligned only because of a handful of well-known poor implementations. I'm a firm believer in mechanics not having an inherent positive or negative value. They're simply parts of a system that as a whole can be well or poorly constructed. For example, Spiel des Jahres winner Camel Up is essentially a roll-and-move game, redesigned and reimplemented to be an exciting gambling game.

    Maybe it's because the mechanic is so tied to its originator that designers are reluctant to explore it further? Surely not. Deckbuilding is just as tightly connected to its originator (Dominion), yet now we've seen deckbuilding embedded in all sorts of other games and genres and themes, all for a wide range of audiences. Card-drafting hasn't spread quite as far, but it's still in games as varied as Sushi Go and Among the Stars, again still being connected to its originators (Fairy Tale/7 Wonders).

    I honestly don't have an answer here, but here are a few ways the judge mechanic could be used in other games:

    Role-Playin
    Each player has their own character, like a typical RPG. On your turn, you're offered a number of story-paths to take, not knowing who offered which option to you. This is basically like a choose-your-own adventure setup, but instead of a computer, your branching paths are decided collectively by the whole group. When you choose a path, whoever offered that path to you gets some reward as well, perhaps some resource to help overcome certain challenges on their own turn.

    Euro/Trading
    A long time ago, I proposed this mechanic as a tableau-builder, but then Andy Lenox told me about Mundus Novus, in which Bruno Cathala and Serge Lagat really sealed the concept into a nice package: "during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken."

    Dexterity
    The active player must navigate a puck through an obstacle course constructed by the players. Each time the player hits an obstacle, whoever built it earns a reward. Perhaps some forgiveness when they must go through their own obstacle course on their own turn?

    I don't know if any of these are great ideas, but there is potential. Where else could you take this mechanic?

    Thứ Ba, 5 tháng 5, 2015

    Kigi sold out at Tokyo Game Market!






    Great news! Kigi made a huge impression at Tokyo Game Market.

    Reports from the event said there was a line at the GameField booth and lots of activity around the live demo. They had my video tutorial running the whole time, which is a great idea given the small space available at the Game Market.

    Gamefield brought 300 copies to the show, which is very ambitious for a new game. Thankfully it all worked out! I hope this is the beginning of an even more successful life for Kigi overseas. Many thanks to Gamefield!

    (Photos from @nasika, @boardgamegeek, @zenxcred. Thanks!)

    Thứ Hai, 4 tháng 5, 2015

    Updated PnP for Trickster: Fantasy, Trickster: Tianxia, and Trickster: Symbiosis!


    I just updated three Trickster decks for open playtesting. These include updated card designs with revamped diagrams that will hopefully be language-neutral enough for international audiences.

    For the sake of clarity, I did give each card a key verb so you could say "I'm rescuing this" or "I'm restoring that." I found it makes the game much smoother when players had that kind of in-game vocabulary at a glance.


    And here are the PDFs. Feel free to print and play these with your group!


    I'm eager to hear your feedback on how each works out for you. If you're feeling daring, try taking heroes from one deck and adding them to another.

    Thanks very much!

    Chủ Nhật, 3 tháng 5, 2015

    Download Lord Of Arcana Android PSP (ISO+CSO) Free Gaming Rom

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    Lord of Arcana is an action game for the PlayStation Portable (PSP+PPSSPP), developed by Access Games and published by Square Enix. A sequel to the game, titled Lord of Apocalypse (ロード・オブ・アポカリプス Rōdo obu Apokaripusu?), was released on December 17, 2011 for the PlayStation Vita and PlayStation Portable.[

    Lord Of Arcana Gameplay


    Lord of Arcana is an action game that allows up to four players to fight monsters and demons, some of which make cameo appearances from other Square Enix games. The gameplay is very close to the Monster Hunter, God Eater, and Phantasy Star Portable series, but this time with cinematic kills and mini-games. Players also have the ability to summon monsters to aid them in battle. Players can also use magic to inflict damage on the enemy (e.g. Fire, Light, etc.)

    ALSO SEE :- Assassins Creed Bloodlines Android PSP (ISO+CSO) Gaming Rom Free Download

    Lord of Arcana takes place in a world called Horodyn, named after the land's first king. Somewhere in Horodyn lies an ancient stone known only as "Arcana", which apparently holds great magical power. Unfortunately, as well as humans, the world is home to many great and powerful monsters and beasts, which are fought by warriors known as Slayers who seek Arcana.


    The monsters featured in Lord of Arcana are designed by many artists from around the world. Hitoshi Sakimoto served as the game's sound producer, with the score being composed by Nobuo Uematsu, Kenichiro Fukui, and Satoshi Henmi.


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    • Install PPSSPP APK
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    Thứ Sáu, 1 tháng 5, 2015

    Why are board game boxes so big?


    After posting the deboxing video earlier this week, discussion turned to just why the heck boxes are so often far larger than their contents. Each publisher has their own reasons and their own financial pressures to make every one of their decisions, but here are some common reasons.

    Standardization: It's just plain cheaper to pick from a whole line of readymade boxes of a uniform size rather than make a custom box for each game. Plus, a lot of collectors like uniformity in their shelf display, hence concepts like the Bookshelf series.

    Expansion: When a publisher signs a game that they think has a strong potential for long-term sales, it makes sense to plan for expansions ahead of time. (Usually this applies to card games specifically, like deckbuilders.) The extra space in the core box is meant to be filled with those future expansions.

    Transport: Having a fair bit of air in the game box (and the shipping box surrounding the game box) helps keep the contents safe and undamaged. I don't necessarily buy this rationale myself, but I've heard enough from industry experts that I'll defer to their expertise.

    Marketing: I can't find any market research supporting this, but I hear from retailers that big boxes that face out to the store floor at eye level really help the game sell itself. The bigger the face, the more it catches the eye.

    Pricing: Board games are not a high-margin business and it's tough to just get a product to sell its first print run. Despite gripes from BGGers about "buying boxes of air," the box size communicates its price point. The smaller the box, the more it seems like a cheap impulse buy. The bigger the box, the more it seems worth spending an extra $10.

    Loss Control: Smaller items are easier for a shoplifter to pocket, so some boxes get artificially inflated to make that more awkward to manage. Anything smaller has to go up front by the register or within eyesight of the clerk. Again, this demotes those products to the impulse buy category. I hear this is less of an issue with some publishers and stores, but it's still a concern in any retail environment.

    This may be a good time to mention that all of Smart Play Games have optional deckboxes. If you don't want another box cluttering up your shelf, keep things minimal and just order a card deck on its own. Browse the catalog here!