When a pen and paper RPG gets adapted for a video game, you'd expect it to follow certain conventions such as a complex fighting mechanic, character stats and the like. Based on the short-lived French series, Dark Earth by Kalisto Entertainment doesn't do that. It was released in 1997, the same year as the first Fallout, but by contrast it ignors its stat-heavy origins and follows the formula of another one of its contemporaries: Resident Evil.
Star Wars: The Force Unleashed psp is an action-adventure video game and part of The Force Unleashed project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on the iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.
The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles. An Ultimate Sith Edition of the game, containing new and all previously released expanded content, was released in November 2009, which also came out on Mac OS and Microsoft Windows.
The project bridges the first two Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the Original Trilogy. The game introduces a new protagonist, "Starkiller", as Darth Vader's secret apprentice, who is tasked with hunting down Jedi while killing rebels and Imperials alike in order to hide his existence from the Emperor, but soon starts to slowly redeem himself to the light side of the Force.
Reviews offered fairly positive response, praising The Force Unleashed for its compelling story, robust physics, impressive art and soundtrack, while some more negative reviews cited frustrating gameplay. Despite this, the game was a bestseller in the United States and Australia, with over one million copies sold its debut month. As of February 2010, the game has sold over seven million copies, and it is the fastest-selling Star Wars video game. A sequel, Star Wars: The Force Unleashed II, was released in October 2010
Star Wars - The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber. Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push. The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers. Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility. Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach. The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character. Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage. The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments
The crude grifter Jack T. Ladd returns for another space adventure. This time he's Guilty! Released in 1995, this sequel to Divide By Zero's Innocent Until Caught adds an unwitting companion by the name of Ysanne Andropath: Space Cop. Does this extra playable character add to the experience, or just Jack's innate sexism?
Lord of Arcana is an action game for the PlayStation Portable, developed by Access Games and published by Square Enix. A remake titled Lord of Apocalypse , was released in Japan and Asia in December 2011 for the PlayStation Vita and PlayStation Portable, and in Korea on February 11, 2012 for the former console version
Lord of Arcana is an action game that allows up to four players to fight monsters and demons, some of which make cameo appearances from other Square Enix games. The gameplay is very close to that of the Monster Hunter, God Eater and Phantasy Star Portable series, featuring cinematic kills and mini-games. Players also have the ability to summon monsters to aid them in battle, and can also use magic (e.g. Fire, Light, etc.) to inflict damage on the enemy.
Lord of Arcana takes place in a world called Horodyn, named after the land's first king. Somewhere in Horodyn lies an ancient stone known only as "Arcana", which apparently holds great magical power. Unfortunately, as well as humans, the world is home to many great and powerful monsters and beasts, which are fought by warriors known as Slayers who seek Arcana.
The monsters featured in Lord of Arcana are designed by many artists from around the world. Hitoshi Sakimoto served as the game's sound producer, with the score being composed by Nobuo Uematsu, Kenichiro Fukui, and Satoshi Henmi.
Grand Theft Auto: Chinatown Wars is an open world action-adventure video game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. It was released on 17 March 2009 for Nintendo DS, 20 October 2009 for the PlayStation Portable, 17 January 2010 (iPhone and iPod Touch) and 9 September 2010 (iPad) on iOS, and 18 December 2014 for Android and Fire OS devices.
It is the thirteenth game in the Grand Theft Auto series, and the first for Nintendo DS and iOS. Chinatown Wars is currently the best reviewed Nintendo DS game and the second best reviewed PSP game on Metacritic
GTA-Chinatown Wars Gameplay
Chinatown Wars has a different presentation from previous games in the series, by partially resembling the first Grand Theft Auto titles. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable camera angled down at the action. Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic — a first for the series. The title takes place in the Grand Theft Auto IV rendition of Liberty City, with the exception of Alderney.
Unlike Grand Theft Auto IV, the player can disable as many police cars as possible to escape the police instead of leaving a "wanted zone." The more stars the player has, the more police they have to take out for each level. For example, for a six star level, they have to take out six police cars to get down to a five star wanted level, and so on. There is also a drug dealing sub plot which allows players to peddle heroin, acid, ecstasy, marijuana, cocaine and depressants around the city. Players can make a profit by recognising market conditions and demands based on geography and plying their wares accordingly. CCTV cameras work as this game's secret packages, destroyed by throwing a Molotov cocktail bottle or a grenade. This also decreases the chances of being caught while making a drug deal and provides discounts for buying drugs. Chinatown Wars applies many Grand Theft Auto IV features such as the next-gen HUD. Ammu-Nation returns in the form of an in-game website where the player can order various weapons through their PDA to be delivered to their safehouse
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Here's a damaged computer you need to get it fixed. Is it over heating? Needs a new fuse? The output monitor is missing a light bulb? Maybe borrow a bulb from another part of the computer, but the text on the monitor would look different with each bulb color.
In the age before polygons were able to give us fully realised environments, I wasn't too keen on the racing genre. Back then, I felt the limitations of 2D weren't able to adequately recreate the sensation of driving a car, at least not in games that positioned the camera behind the vehicle instead of a top-down viewpoint. The one exception (at least in my collection) was Lotus Esprit Turbo Challenge.
Kingdom Hearts Birth by Sleep psp is an action role-playing game (RPG) developed and published by Square Enix for the PlayStation Portable (PSP), serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan, North America and PAL regions. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan featuring the changes made in the non-Japanese versions.
The game utilizes an overhauled battle system different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place ten years before. The game centers on the journeys of Terra, Aqua and Ventus, characters briefly featured in Kingdom Hearts II in their quest to locate the missing Master Xehanort, and protect the worlds from creatures known as the Unversed. The player has access to the three characters' different scenarios when playing.
Kingdom Hearts Birth By Sleep Gameplay
Birth by Sleep is an action role-playing game (RPG) that introduces a gameplay aspect to the series called the Command System. This system allows players to customize a Command Deck with techniques and abilities that they can perform at will, called Deck Commands. Performing ordinary attacks and Commands fills a gauge displayed above the Command Deck. When certain requirements are fulfilled and the gauge is full, the player's basic attack is changed to the "Surge" Command, which racks up powerful combos depending on what Command Style is activated. Filling the gauge a second time replaces the "Surge" Command with the more powerful "Storm" Command. Unlike previous games in the series, the game does not utilize Magic Points (MP) for spells or magic casting. It instead uses a system known as Focus, which is displayed in an orange gauge on the interface. The player can use Focus to perform a technique called Shotlock with which the player enters a first person mode where they target enemies to cast homing spells that differ with each character and technique, depleting the gauge relative to the number of enemies targeted. Once depleted, the Focus gauge gradually refills with every attack and Deck Command the player lands on an enemy
The game is divided into three separate scenarios, with each one surrounding the story of the three main characters: Terra, Aqua and Ventus. While the first ten minutes of the story are the same regardless of which character is chosen, the events that follow differ in each scenario, with each character's narrative occurring parallel to the others. The gameplay of each scenario differs based on the abilities of each character such as their power, speed and magic: Terra is the most powerful in terms of physical damage, Ventus is the fastest character and Aqua specializes in magic. Players may choose which of the three scenarios they wish to start with near the beginning of the game. The recommended scenario order of play by Nomura is Terra, followed by Ventus, and lastly Aqua, allowing the player to best understand the story. Completing all three scenarios will unlock the story's final chapter.
Disney were incredibly prolific in the 90s with their computer edutainment titles. Most followed a pre-set theme such as the Animated Storybooks, Activity Centres or Print Sudios but there were a few titles that stood on their own. Be Our Guest, Timon & Pumbaa's Jungle Games and Topsy Turvy Games compiled a collection of 5 mini-games each and tied them to a Disney animated classic (Beauty and the Beast, The Lion King and The Hunchback of Notre Dame respectively).
Cyberdreams continuing ethos of publishing games with the clear voice of a named artist behind them was an admirable, if short lived one. In their fifth and final game released in 1996 a director by the name of Jeff Blyth joined the development crew of TSi to create Noir: A Shadowy Thriller. While his work isn't as well-known as H.R.Giger's alien landscapes or Harlan Ellison's sci-fi stories, he has had an interesting and rather unorthodox film career.
The 3rd Birthday is a third-person role-playing shooter co-developed by Square Enix and HexaDrive, and published by Square Enix for the PlayStation Portable. It was released in 2010 in Japan and 2011 in North America and Europe. The game is both the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. The game features a third-person shooter-based combat system with role-playing mechanics. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies.
The 3rd Birthday was created as a conceptual rebirth for Aya's character, as well as a means of re-introducing her to the gaming community, with it being over a decade since the last game in the series. Among the staff were Hajime Tabata, Yoshinori Kitase, Motomu Toriyama, Isamu Kamikokuryo, and Aya's original designer Tetsuya Nomura. Originally announced as an episodic title for mobile phones, the game was later changed into a PSP exclusive. Upon release, the game reached sixth place in Japanese sales charts, and was among the top five games in North American and UK sales charts during its opening months. Reviews have been mixed; critics praised the presentation and several parts of the gameplay, while opinions were mixed about the story, and many cited difficulties with camera control and some of the shooter mechanics. Several reviewers have also made negative comments on Aya's portrayal.
Gameplay The 3rd Birthday PSP
The 3rd Birthday is a third-person role-playing shooter. The player controls series protagonist Aya Brea through rendered-to-scale environments in from a third person perspective. The game plays out as a series of missions, between which Aya rests at the Counter Twisted Investigation headquarters, which acts as the game's main hub. In the hub, Aya can receive briefings for missions, view additional documents, buy and customize new weapons. She also has the option to transport back there should she die during a mission. The game can be saved both at the hub and in safe zones within missions. At the end of each mission, Aya is given a grade based on performance, enemies killed, and the number of times she died. Depending on her score, she will earn differing amounts of Bounty Points, a currency used to customize weapons and repair protective gear in the hub area. During missions, players navigate a series of linear linked areas fighting off multiple enemies. Items can be picked up during missions, such as grenades and medical kits. Aya has access to multiple guns for use in combat, including handguns, assault rifles and shotguns. By holding down a button on the controller, Aya automatically aims at an enemy and can fire at will. Taking cover behind objects or shields, or standing idle outside of battle, allows Aya to regenerate health. While in combat, an energy meter is charged and can be activated when full. When activated, Aya entered "Liberation Mode", a state enabling her to move around the battlefield at high speed for a short period of time.
During combat, Aya gains experience points and gains experience levels when a certain quantity is achieved. Gaining a level both restores her health and raises her maximum health and energy levels. Weapons also gain levels the more they are used. In addition to leveling up, Aya's stats can be customized using Over Energy (OE) clips found during missions or acquired during Overdive attacks. Using a 3x3 grid accessed in the hub area, certain OE clips grand different stat boosts and abilities. Creating a new grid automatically deletes the effects of the original