Hiển thị các bài đăng có nhãn unpub6. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn unpub6. Hiển thị tất cả bài đăng

Thứ Tư, 13 tháng 4, 2016

UnPub6 Feedback for "Curse You, Robin Hood!"


Wow, I'm finally starting to recover from the wild pace of preparing for UnPub. I had two games I was primarily showing, the main one being Curse You, Robin Hood! You can find the full rules for the game on this Google Doc. Overall the response was very good and I made some procedural tweaks after several tests that really streamlined the game significantly.  Check out the scores and responses out of 28 feedback forms. I've bolded some of the more representative comments as well.

(Image Source: Lauren Woolsey)




Was this game predictable?
No 100%
Yes 0%

Will you play this game again?
No 10.71%
Yes 89.29%

Will you buy this game?
(The responses to this question had a lot of "YESNO" responses, so I think there was something wrong with the form. In either case, the results were inconclusive.)


What was one thing you would change?
  • Maybe the option to add the AI with 6+ players
  • nothing comes to mind
  • art
  • Some of the suits look a little similar and get a little confusing at first
  • Nothing in particular
  • Maybe add in some Trump cards that can mess up other players.
  • The game is really easy to learn, but having a quick-reference card for each player that described the order of card-swapping would help a lot.
  • Better instructions or not sure I understood the bartering
  • Find some way to encourage players to arrange deals more. You may want to include a reference card to explain the resolution order
  • Clearer explanation of when I would barter with other players.
  • Nothing
  • N/A
  • Nothing.
  • The exchange system is completely blind. Maybe there could be a way for players to have a card to always go to market.
  • It looks ready.
  • Use characters
  • nothing
  • Rolling scoring option for longer play
  • Not really sure. I found the game to be pretty well balanced
  • This game is well thought out. I would not change anything.
  • Nothing
  • Nothing
  • Something to help me learn the why behind my choices quicker.
  • Nothing!
  • Nothing.
  • Not sure...strategy was hard for me, but I\'m not sure how to make it better
  • change six back to a number
  • Make icons a bit bigger

    What was your favorite part of the game?
    • unpredictability
    • card options to play
    • attempting to guess other players possible selections
    • The "solitaire" aspect, ease of learning
    • The art is fantastic, it's a great original idea for a game and a really interesting mechanic. I'm excited to buy it when it's available!
    • The trading and negotiating
    • The fact that there's no downtime!
    • How quick it was
    • the robin hood targeting mechanic is implemented in a very clever way. the forced trades made for surprising results.
    • Fast play. Creativity typing into the Robin Hood theme. Ability to play single to 6 player
    • I love the whole concept.
    • Ability to play up to 6 players. Great for our gaming group!
    • The swapping mechanic.
    • That robin hood always steals from the highest target.
    • You never 100% control which card you will receive at time of card selection. Game allows for different social dynamics to make the game play differently.
    • The bluffing
    • being able to mess with other players
    • Varying random hands (Tuck, etc)
    • Trying to outwit the other players at the table and get the specific card you're looking for in the market
    • This is another game I would love to play with kids because it's easy enough to pick up but also allows for players to try to manipulate the game with what cards you throw into the center.
    • Mexhan (The rest of this form looked pretty broken, so I assume it's some bug?)
    • The additional player card
    • Great art, fun "yes" or "no" moments.
    • That the gameplay made you need to say "Curse You, Robin Hood!"
    • The balance of targets to points.
    • Loved the theme, loved the art, loved the idea
    • never knowing what was coming next
    • Trying to figure out who would wind up with which card

      Additional Comments
      • I liked it as is, but could love it with a little more player control though I\'m not sure how to implement it.
      • would buy this today if it were available

      Overall pretty good results! We'll see where it goes from here, but I'm pretty happy with letting this game be the fast, wild, rowdy tavern game it wants to be. :)

      Thứ Năm, 7 tháng 4, 2016

      Game Designers of North Carolina at UnPub!

      Come to UnPub in Baltimore this weekend, where you can find me and a bunch of other game designers demoing our latest creations. Details are at the UnPub site. I'm at table 3G, right by the feedback area.

      I'll be bringing a lot of prototypes in various states of development, but the big headlines are Koi Pond Second Edition and Curse You, Robin Hood!



      Hope to see you there!

      Thứ Năm, 17 tháng 3, 2016

      6 Games I'm bringing to UnPub 6!


      Unpub 6 is in just under a month! I'm bringing almost all of my self-published games to pitch and present, but here are 6 games I'd like to highlight in particular. You may have seen my last post on the subject of "sale sheets" or "summary sheets", but I've since expanded this to a whole series of at-a-glance summaries for handing out to publishers.



      Curse You, Robin Hood!
      You’re a merchant of Sherwood Forest trying to get rich while dodging those thieving Merry Men. Get as much treasure as possible, but not so much that Robin Hood notices you as a target!



      Koi Pond
      A zenlike, fast-flowing card game. Collect colorful koi fish and keep your pond as balanced as possible.



      Monsoon Market
      In 1405, a Chinese emissary sails the Indian Ocean, reporting the quality of each market along the way. It’s time to get busy! Earn a reputation for accurate orders or rush off any old goods in bulk. It’s a race to earn the fastest fortune in the Monsoon Market!



      A La Kart
      Food fighters, hit the road! Bump karts out of your way with Pasta Shells! Blast ahead with a Mushzoom! Baste the track with an Olive Oil Spill! Taste sweet victory while rivals eat your dust!




      Tractor Pull (Co-design with Matt Everheart)
      It’s time for the Tri-County Triple-Rope Tug-of-War! Lead your team of scrappy vehicles against your rival in three unique arenas! Beware the crooked refs! Pull the most ropes to win the match. Win two out of three matches to become champion!



      Light Rail
      A new age of rail empire dawns in the near future! Barons vie for ownership of a mega-city’s growing commuter network. Claim routes that connect as many different districts as possible and fulfill lucrative contracts.

      You can find PDF versions of all these sheets in this dropbox folder. Hope to see you at UnPub!