Thứ Bảy, 23 tháng 3, 2019

5 GAMES FOR MARCH 2019

https://collectionchamber.blogspot.com/p/arcade-america.html https://collectionchamber.blogspot.com/p/bad-blood.html https://collectionchamber.blogspot.com/p/cyril-cyberpunk.html https://collectionchamber.blogspot.com/p/network-q-rac-rally.html https://collectionchamber.blogspot.com/p/wwf-wrestlemania-arcade-game.html

In the latest quintet of monthly mini-reviews, a slew of hidden gems have made their way out of the Chamber. As a propeller-wearing slob of a man, platform your way across the US in Arcade America. Survive the wastelands of a post-apocalyptic future in Bad Blood, an action RPG from the folks behind Ultima. Grab your hoverboard and save the world from invading teddybears in the platformer Cyril Cyberpunk. Race across a multitude of nations in Network Q RAC Rally. Finally, prove your wrestling worth in WWF WrestleMania: The Arcade Game for a multitude of systems.

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!protectable

Let me mention some facts. Now please bear with me as what you are about to read is not going to sound logical at all, except to CBS's lawyers Wook Hwang and Jonathan Zavin.

  1. First, they argued that they did nothing wrong and that my complaint (the lawsuit) is frivolous (which the court later ruled in my favor for this part)
  2. Then they partially admitted access and copying but that they copied the "de minimis" (the allowable amount) and "Scènes à faire" (common scenes in a specific genre or theme).
  3. Then they argued (and I can't believe I'm saying this...) that what they copied has no similarities.
  4. And finally, they are now saying that they did not copy because we came with our ideas independently.

Now I'm not a law expert or anything but I think even a 5 years old can come up with a better and more logical argument than Wook's. I had to make sure with both my lawyers Allan Chan and John Johnson that I do understand these arguments clearly as they make no sense to me. These arguments are from their actual filed dismissal letters to the court. All they did so far are desperate trials to mislead the court with irrelevant cases while contradicting themselves to a pathetic point. Why would they need to use all these varied and different arguments if they were innocent?

Based on Wook's arguments, my elements are not protectable, so the same goes with theirs. None of their material is protectable (Scènes à faire). None of their Star Trek material is protectable. This means (from their arguments) that anyone can create a work with the same bridge crew and the spore-drive and the giant tardigrade navigator. Does that mean The Orville had protection from the beginning and is not treated as a parody? Because honestly, The Orville did not even get close to any of those specific elements from Star Trek as Star Trek Discovery did to my Tardigrades game.

Sometimes I feel puzzled how Wook's arguments go past CBS' law department, unless their intention is to damage the IP of the Star Trek franchise to win their battle with me. So far, this is what seems to be going on.

Thứ Hai, 18 tháng 3, 2019

Chủ Nhật, 17 tháng 3, 2019

EVEN MORE DISNEY ACTIVITY CENTRES

https://collectionchamber.blogspot.com/p/disneys-emperors-new-groove-groove.html  https://collectionchamber.blogspot.com/p/disneys-lion-king-2-simbas-pride-active.html  https://collectionchamber.blogspot.com/p/disney-pixar-toy-stroy-2-activity-centre.html

I'm back with even more Disney goodness to keep your inner child at bay. They may not all be called Activity Centres by name, but they are in spirit. Here's The Emperor's New Groove: Groove Centre (2000), The Lion King 2: Simba's Pride - Active Play (1998) and Toy Story 2: Activity Centre (1999).

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Thứ Hai, 11 tháng 3, 2019

THE THING


John Carpenter's The Thing is a milestone in sci-fi cinema so it's surprising that it took 20 years until we saw a videogame based on it. Released in 2002, Computer Artworks underrated gem proved that it was worth the wait. So much so that John Carpenter himself officially endorsed it as the canonical sequel.

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Thứ Năm, 7 tháng 3, 2019

MARVELOUS: ANOTHER TREASURE ISLAND


Being the iconic gaming behemoth that they are, Nintendo's in-house creations have always gathered a huge fanbase. That's not what has happened with Marvelous: Another Treasure Island, the Super Famicom game that convinced Shigeru Miyamoto to give the Zelda reigns over to its designer Eiji Aonuma. That's partly due to it never travelling beyond Japan's shores but thanks to a superb fan translation, the west can now witness just how marvellous Marvelous is.

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Thứ Tư, 6 tháng 3, 2019

Chủ Nhật, 3 tháng 3, 2019

GENEWARS


When you think of the iconic games spawned from the minds of Bullfrog, chances are you'd list off a number of all-time favourites. Legendary god-games like Populous, Theme Park, Syndicate or Dungeon Keeper solidified their name in history. However, very few are likely to put forth GeneWars in that memorable list of classics, but does this black sheep deserve to be overlooked?

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