OBSIDIAN
For us adventure gamers, the huge popularity of Myst is something of a catch-22. On the one hand we had some amazing games that used the formula to great effect. On the other hand, it also spawned a huge number of quickly produced copycats that flooded the market that did nothing but sully the genre's name. Rocket Science's expensive 1996 effort, Obsidian, failed in the marketplace perhaps suffering from the expectation that it could be the latter. It is in fact the former and has since gained a following for being a shining example of what storytelling in video games can achieve.
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