Today is Oscar day. I'll be staying up 'til 6 AM to see if La La Land or Moonlight gets the golden statuette (edit: turns out it was a bit of both!) but 44 years ago arguably the 'Best Film of All Time' won; The Godfather. But we're not here to talk about that. We're here to shoot some gangsters in the 1991 video game adaptation by US Gold.
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Gods Eater Burst, known in Japan as God Eater Burst is a 2011 action role-playing game for the PlayStation Portable, developed and published by Bandai Namco Entertainment in Japan and published by D3 Publisher in North America. The game is an enhanced version of God Eater , originally released exclusively in Japan on February 4, 2010. The enhanced version, featuring an expanded story and new game mechanics, was released in Japan on October 28, 2010, in North America on March 15, 2011, and in Europe on March 18, 2011. A sequel, God Eater 2, was released in Japan in November 2013. A television anime series based on the game was produced by Ufotable.
A remaster of God Eater Burst for the PlayStation 4 and PlayStation Vita, titled God Eater Resurrection has been released on October 29, 2015 in Japan. It was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.
GamePlay
God Eater is an action role-playing game in which players take control a young New-Type God Eater; special warriors dedicated to defeating monstrous enemies known as the Aragami (荒神 "violent god"?). God Eater offers mission-based single-player mode in which consists over 100 missions. Co-operative play of up to three teammates over local adhoc wireless multiplayer or AI-controlled teammates. The North American version of the game also supported the PlayStation 3's adhoc Party. The game features character creation allowing customization of hair style, hair color, face, skin color, clothing, and voice.
The goal is to defeat all or specific Aragami in the designated area within the time limit depending on mission objectives. Additional rewards are gained depending on how efficiently the mission was completed. Players can dash, sprint, and jump by consuming stamina (ST) that auto-regenerates over time. Players' sole weapon is the God Arc; a unique weapon that can instantly switch to four different forms: Blade, Gun, Shield and Predator. Attacking Aragami in Gun form consumes Oracle Points (OP).
Shin Megami Tensei: Persona 3 psp (ペルソナ3 Perusona Surī?) is a role-playingvideo game developed by Atlus, and chronologically the fourth installment in the Persona series, a subseries of the Megami Tensei franchise. Persona 3 was originally published in 2006 on the PlayStation 2 by Atlus in Japan; the North American release of the game was delayed due to issues with the publication of the official art book. An add-on disc titled Persona 3 FES, containing a "director's cut" of the original game, as well as a new epilogue, was released alongside Persona 3 in Japan in 2007, and in 2008 in other territories, with a re-release of FES on the PlayStation Network in 2012.
In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.
There are official soundtracks for Persona 3, Persona 3 FES, and Persona 3 Portable, as well as an arrangement album containing music from multiple games in the Persona series. Music from the game has also been performed live at two concerts dedicated to the Persona series. Persona 3 has seen a manga adaption, multiple radio dramas. Critical reception of Persona 3 was mainly positive; reviewers enjoyed the game's social elements, while some found its combat and environments repetitive. Persona 3 FES's epilogue was said to give narrative closure to the original game, although it was criticized for not featuring the simulation aspect of Persona 3.
Persona 3 combines elements of traditional role-playing games and simulation games. The game follows the protagonist character, balancing their daily life of going to school and building relationships with other people with fighting evil beings known as Shadows during the mysterious Dark Hour. Each day is divided up between various time zones, the most common of which are "After School/Daytime" and "Evening". With the exception of scripted events, such as plot progression or special events, the player is free to choose how each day is spent, with most activities causing time to pass on. The types of activities and characters that can be interacted with vary depending on the day of the week and time of day. Additionally, some activities are limited by the protagonist's three attributes; Academics, Charm, and Courage, which can be built by performing various activities or making certain correct choices. During the evening, players can choose to visit Tartarus, the game's main dungeon, where they can build their party's experience and gain new items. On the day of the full moon, players will participate in a boss battle in order to progress the story.
In 1993 FMV was the future of gaming. Back then any attempt at a cut scene was jaw-dropping but to include actual actors was something else. The problem was that a video stream didn't allow for much in the way of interaction so way before the decade was up the fad died with a reputation as bad as Pauly Shore movie. Critical Path, according to PC Gamer, was not just one of the worst of its genre but the 9th worst PC Game of all time! Is that dubious honour really justified?
Metal Gear Solid: Portable Ops Plus (officially abbreviated to MPO+) is a stand-alone expansion of Metal Gear Solid: Portable Ops based on PSP platform. The original game's Story Mode is replaced by a new Infinity Mission mode that's set shortly after the events of San Hieronymo Incident. It includes more multiplayer options such as new characters, maps, weapons, and game modes. The player's squad now have an increased capacity for up to 200 soldiers, allowing for more options such as roaming through Infinity Mission mode or fighting online using captured soldiers.
Metal Gear Solid Portable Ops Plus was released in Japan in two editions: by itself and as part of a deluxe package that also includes the original Portable Ops. While the original Portable Ops is not required to play Portable Ops Plus, save data from the original can be transferred over to the expansion.
Metal Gear Solid: Portable Ops Plus Features
The story mode within Portable Ops Plus has been removed, and a new single player mode has been added entitled the Infinity Mission, where the player must go through randomly chosen maps, looking for the advance point within the level, using the surround indicator to help them. This adds some extra difficulty, because the surround indicator can show an enemy, or the advance point. Within this mode, there are also Kerotans, which make a small croak sound, as well as briefly showing up on the surround indicator with every croak. Hidden items can be obtained using this.
In addition, with the exception of bonus soldiers (see below), capturing any soldiers, including the main characters, will add their entries to an index explaining their role.
Metal Gear Solid Portable Ops Plus also introduces various general soldier types in addition to the ones present in the original Portable Ops. These consists of various force units from Metal Gear Solid 2 (Gurlukovich Soldiers, Hi-Tech Soldiers, Tengus and SEALs), female Soviet and Ocelot Unit soldiers (the latter available only via AP scout, GPS scan or using passwords) and the arctic warfare Genome Soldiers from the original Metal Gear Solid (including colored variations obtained via a special item known as the "Heart of Justice").
Toukiden Kiwami psp (討鬼伝 極, Tōkiden Kiwami; roughly translated as "Legend of the Demon Slayers Extreme") is the direct sequel to Toukiden: The Age of Demons. Its development has been implied since the first game has been sold to the Japanese public.
Game Title: Toukiden Kiwami
Platform: Sony PlayStation Portable (PSP)
Orginal Title: 討鬼伝 極
Publisher: Koei
PSP TYPE: ISO
File Size: 1.55 GB
Genre: Action Arcade RPG
Kenichi Ogasawara is the general producer and Takashi Morinaka is the producer. Kazutoshi Sekiguchi is the director. Kenji Tanigaki did the opening movie direction. Ogasawara and Morinaka implied that this title has been tweaked with fan feedback and will add more content for hunting game fans to enjoy.
Preordering the first print rewards Souma and Reki parts. The Treasure Box edition includes a Tenko doll, a picture book containing 3D renders, Hidari illustrations for the entire cast and side comics, a complete original soundtrack CD with bonus tracks, and downloadable parts of the first cast of Slayers. Various Japanese outlets are offering specific reservation bonuses. Consumers who purchase from Gamecity Shopping receive a Tenko pin badge. The Gamecity Set adds a comprehensive illustration book for the characters and demons and a Imihayahi washcloth
TOUKIDEN KIWAMI GAMEPLAY
Players who haven't played the first game can still experience the story scenarios in this entry; Kiwami's new scenarios begin in chapter 8. The general gameplay returns with the following known changes.
Slayers can use a team attack called "Onichigiri Kiwami" (鬼千切・極) to destroy multiple demon parts in one hit. It can be used once the new group "Unity Gauge" (共闘ゲージ) has been filled by either:
attacking the same target/body part with multiple party members.
purifying fallen demons/broken body parts with multiple comrades.
Assassin's Creed Bloodlines is an action-adventure video game for the PlayStation Portable, part of the Assassin's Creed franchise, taking place in between the events of Assassin's Creed and Assassin's Creed II. The game was developed by Ubisoft Montreal in conjunction with Griptonite Games and published by Ubisoft, it was released on November 17, 2009 in North America and November 20, 2009 in Europe, concurrently with Assassin's Creed II and Assassin's Creed II: Discovery.
Assassin's Creed: Bloodlines (psp iso) contains similar, almost the same, gameplay to Assassin's Creed in terms of control style, although there were minor modifications to the control scheme, due to the lack of specific keys and buttons. Some features from the previous game, such as Eagle Vision, were removed for the improvement of the controls. Due to the system platform, the AI has been seen as somewhat inferior when compared to the first game, making combat easier and simpler. A minor addition was featured in the combat aspect of the game, allowing players to instantly assassinate a target when they are downed in combat. Another difference between the two games is the amount of civilians present on the street. While the first game was filled with random civilians, Bloodlines has little to no civilians, explained in-game that the civilians were in a constant state of insecurity due to the new system of governance. Still, civilians will react to Altaïr's improper behavior, such as scaling buildings, and running around the streets.
Stealth in Bloodlines was downgraded, again for the reason of controls. Blending was downgraded, due to the system platform. Although scholars are still present in-game, Altaïr can no longer use them as a way to hide. Although Altaïr can still blend, it only acts as a way to safely bypass guards without raising suspicion. Scaling the side of buildings was made easier and faster, resulting in simpler animations, again, due to the system's inferiority. High and Low profile movements were still present in-game, though they were downgraded.
Story missions and assassinations were simplified and straightforward. As a replacement for eavesdropping and pickpocketing, missions were played in the same structure as Assassin's Creed II, with Altaïr handling one task after another and slowly gathering vital information from both his allies and enemies as each mission was cleared.
Tenchu Shadow Assassins psp (known in Japan as Tenchu 4) is a stealth game developed by Acquire for the Wii and From Software for the PlayStation Portable (PSP / PPSSPP) and published by From Software in Japan and Ubisoft worldwide for Wii in 2008 and the PlayStation Portable (PSP) in 2012.
Shadow Assassins allows players to take control of both Rikimaru and Ayame. The camera is an over-the-shoulder point of view. All of the 10 missions are ground-based. Players will play the first five stages and the last one using Rikimaru and stages six to nine as Ayame. There are also 50 side missions called "Assignments".
Ayame is faster but weaker, making it harder for her to hide bodies. According to From Software, their stages are also completely different; Rikimaru's are more straightforward, while Ayame's are "a little trickier, she can use the environment more." There are about 10 multi-purpose items in the game; for example, a cat can be used as distraction as well as a scout.
On Wii, players use the analog stick on the Wii Remote's Nunchuck accessory to move, A button for actions, holding B button while moving forward to run or while moving sideways to strafe, and the C button for jumping (a long jump can be performed while running). The Wii Remote is also used for first-person perspective sword fighting.
The gameplay of Tenchu Shadow Assassins psp in the PlayStation Portable version is generally the same. However, its controls have been altered to fit the handheld's functionality, thus removing the motion controls; however, some similar controls have been retained, such as moving the analog stick to move forward, and pressing the D-pad to choose between the player's items. The controls for doing a stealth kill has been slightly changed; the player now has to press the face buttons of the PSP console to trigger it and moving the analog stick.
Playable Characters in Tenchu Shadow Assassins Psp
Rinshi - A mysterious kunoichi who disguised herself as a fortune-teller during the first attempt of kidnapping Kiku. Sekiya was fooled by letting her inside the castle. Later on, she reveals that her motive is actually to avenge the deaths of her parents because of Gohda.
Sekiya - The trusted right-hand man of Gohda. It is noticeable that he could also give orders to the Azuma ninjas even without the accordance of Gohda. In Tenchu: Shadow Assassins, it is revealed that the Sekiya during those times was just an impostor and turned out to be Onikage. It is not revealed where the real Sekiya is or if he was already dead during the events of Wrath of Heaven when he was attacked by a shikigami.
Tado - A vicious daimyo who wished to start a war with Lord Gohda. He later dies after Rikimaru poisons his sake.
Onikage - A mysterious, demonic ninja who seems to have some sort of past connection with the Azuma clan.
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As someone who proudly calls himself a movie-nerd along with retro-gamer, I find the FMV craze of the mid-90s to be extremely fascinating. The data storage of CD-ROMs allowed for compressed video files to be part of the narrative. Many failed, falling into the trappings B-movies had learned to stay well away from but others had Hollywood in their sights. In 1996, Cryo Interactive took on an ambitious project called Hardline, a bombastic on-rails shooter with minor adventure elements that boasted over 2 hours of footage and 200 special effects.
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